Aura Kingdom · Allure of the Past
Game Update

Patch Notes: July 17, 2026

Patch notes for July 17, 2026: the first Torment dungeon, Torment of Alabastren Temple, plus Paragon Table updates and reroll stat changes.

Hello everyone! It has been a couple days, but this will without a doubt be the biggest patch notes we have had. We have been working extremely hard nearly around the clock for the past few days and we have so many changes, bug fixes and new content to show you!

Server Content

Torment of Alabastren Temple

  • Embark on the hardest challenge yet, in a new difficulty of dungeons we call Torment
  • This dungeon is intended to be very difficult, expect to need a well rounded comp, good gear and patience
  • Bosses have new spells, effects and more
  • This dungeon drops things like superior fortification scrolls, soul crystals, alchemy boxes, an increased chance of an orange gemstone, and more
  • You can find this dungeon in its own tab labeled Torment in the dungeon selector
  • Enter once every 3 hours

Paragon Table

  • The two-cost paragon table has been updated

Developers' Note: in conjunction with todays reroll changes, reroll stones will be much easier to get with this update.

Bug Fixes

  • A bug in which malice was not calculated properly has been fixed
  • Eidolon Infusions now only hit your Primary Target
  • Guild Stores now working
  • The monthly dragon points encyclopedia rewards reset and are now account limited
  • Players logging in will now start at full HP
  • NPC's will now correctly speak inside of Story instead of General chat
  • All emotes are implemented and fixed
  • Text in the chat box will no longer sometimes be converted to emojis
  • Network fixes and improvements

Reroll Stat Adjustments

This tuning is focused on data we received so far from the first two weeks of play. We have adjusted values that are disproportionately strong to bring overall balance closer to our expected target.

  • Secret Stones
    • Damage Dealt +1/2/3%
    • Damage Taken -1/2/3%
    • CRIT Damage +5/10/15%
    • CRIT Damage Taken from Boss/Player -5/10/15%
    • Damage of Elemental Skills +4/8/12%
    • Damage against Element +4/8/12%
    • Damage Taken from Element -4/8/12%
  • Emblems
    • Damage against Bosses/Player +5%
    • Damage Taken from Boss/Player -5%
    • Crit Damage against Boss/Player +20%
    • Crit Damage Taken -20%
    • Damage against Element +15%
    • Damage of Elemental Skills +15%
    • Damage taken from element -15%
  • Holy Spirit Jade 1
    • Primary Weapon Damage +15% - REMOVED
    • Primary Weapon Crit Rate +5% - REMOVED
  • Holy Spirit Jade 2
    • Damage of Close/Medium/Long Ranged Skills - REMOVED
    • Damage of Elemental Skills +30% - REMOVED
    • 0.2% chance 3rd Entry of each type - REMOVED

Class Changes

Crusader

Class Changes

  • Divine Energy recharge rate has been increased from 70 > 150

Envoy Path

  • Smiting Sword Will
    • Divine Bursts deal 100% > 65% additional damage

Skills

  • Divine Sunderance
    • Damage coefficient has been increased from 150 > 170
  • Divine Sunderance (Divine Burst)
    • Divine Burst coefficient has been increased from 260 > 270
  • Evil-Smiting Sword
    • Cooldown has been increased from 10s > 16s
  • Evil-Smiting Sword (Divine Burst)
    • Damage coefficient has been changed from 285 > 400

Developers' Note: We are trying to make Evil-Smiting Sword (Divine Burst) more powerful by not only increasing its damage coefficient, but allowing the extra regen to allow you to press more divine bursts for skills you normally wouldn't have, so you can setup your huge sword swings for massive damage.

Guardian

Bug Fixes

  • Center Guardian envoy path now correctly increases Sword and Shield skill level by 3
  • Terrifying roar no longer resets malice
  • The bug causing Stunning Leap to not give the player a Thunder Charge has been fixed
  • A bug causing guardian attacks to incorrectly change party members malice has been fixed
  • A bug causing Ares' Aegis to not properly soak party damage has been fixed

Envoy Path

  • Brute Force
    • Increases dmg by 10% > 15% of def
  • Shield Preservation
    • First received critical strike during the effect restores 5% > 10% of Max HP
  • Unyielding Will
    • Getting hit while below 50% > 25% HP restores 16% > 40% Max HP and decreases damage taken by 15% > 25% for 15 seconds

Skills

  • Shieldblade Cut
    • Increased damage coefficient from 160 > 250
  • Whirling Thunder
    • Damage coefficient has been reduced from 170 > 150
  • Stunning Leap
    • Target's damage taken from lightning skills has been changed from 50% > 10%
    • Fully charging Stunning Leap now increases damage taken from Guardians by 20% > 40%
    • Cooldown has been reduced by 8s > 6.5s

Developers' Note: The change to cooldown specifically should, at capped speed, allow a fluid and clean rotation for the offensive oriented right Guardian spec

Wizard

Envoy Path

  • Ice Expert
    • Your attacks increase skill damage of your next Ice Storm or Ice Curse by 8% > 15%

Skills

  • Frost Zone
    • Tick rate has been changed from 1s > .5s
    • Damage coefficient per tick has been changed from 24 > 37
  • Rejuvenating Prayer
    • Cooldown has been increased from 15s > 20s
    • Duration of Heal over Time has been reduced from 6s > 4s
    • Potency of heal has been reduced from 3% > 1% of your DMG

Developers' Note: This skill has been largely unnoticed but has incredible power, so we're tuning back it's healing capability. It should still be a nice heal but no longer makes you virtually invulnerable.

Sorcerer

Skills

  • Blood Seal
    • The heal on hit effect has been changed from every hit to a 1s interval cooldown

Gunslinger

Bug Fixes

  • Fixed a bug that was causing the envoy path Discerning Attack to deal unintended amounts of damage

Envoy Path

  • Quick Draw
    • Precise Shot, Deadly Spin, Black Hole Burst, Scarlet Kiss all have had their damage coefficient decreased from 25 > 15
    • Now they only proc on spell cast instead of every hit

Dragonista

Skills

  • Nebula Vortex
    • The ground ticker after activation damage coefficient has been increased from 15 > 25
  • Empowered Nebula Vortex
    • The ground ticker after activation damage coefficient has been increased from 25 > 50

Developers' Note: Right side Dragonista was not being rewarded for mobs and bosses staying in place, so we added an over 70% increase in the ground ticker potency.

Ravager

Skills

  • Flaming Slash
    • Added a level scaling value of 20 to overall damage

Developers' Note: We felt the DoT on Flame Slash was laughably weak, so we decided to add about 100k-150k to the ticking dot, which should add a little oomph to Ravager's single target capability.

All AKAP News & Updates