Game Update
Patch Notes: July 30, 2026
Patch notes for July 30, 2026: skill tooltip fixes, Ninja Shadow Clones no longer look like the Automaton, and Ninja and Duelist changes.
General Changes and Bug Fixes
- Last Resort text now properly displays the correct effects, and correct effects for next levels
- String of Punishment text now properly displays the correct effects
- Phantom Poisoning skill text now properly displays the correct debuff percentage
- Shadow Clones on Ninja no longer appear as Grenadier's Automaton
- Horn of Retaliation now correctly states the increase damage of physical and holy skills
- Spell Ranges now display properly
- Storage Restrictions for Shared Warehouse have been adjsuted
- Various Cooking recipes fixed
- Fishkings are able to be fished now
- Cooking, Fishing, Archeology, Gathering, Leveling Eidolons up, Total points for eidolons, and various boss killing achievements are now able to be properly earned
- DP gains from equipment dungeons, solo and party, levels 30-70, have been significantly increased
- Player to Player Trading works properly again
- COD from the first slot of a bag work now
- Cutscene bosses can't be hit by AOE enchantment Applications anymore
Class Changes
Ninja
Weapon Spec Changes
- Wind Rider Technique
- Razor Storm no longer knocks enemies back
- Razor Storm skill damage is now 20% (was 4%)
- Killing Intent
- Damage of Flame skills is now 10% (was 3%)
- Non-Ninjutsu skills gain a 30% chance to recover 1 chakra (was 15%)
Masteries
- Shadow Storm
- Text updated to match value
Envoy Path
- Ninjutsu: Power Rage
- Damage is now increased by 5% (was 1%)
Skill Changes
- Bloody Thorns
- Damage coefficient is now 150 (was 125)
- Percent damage bonus is now 5% (was 3%)
- Swift Toss
- Damage coefficient is now 135 (was 125)
- Added a radius of 6
- Blade Storm
- Damage coefficient is now 155 (was 135)
- Radius increased to 8 (was 5)
- Devouring Beast
- Radius is now 10 (was 4)
- Cooldown reduced to 12 seconds (was 18)
Duelist
Skill Changes
- Slash Cut
- Radius has been increased to 6 (was 2)
- Cross Slash
- Added a radius of 6
- Snowflower
- Added a radius of 3
- Whirling Dance
- Added a radius of 3
- Trail of Blood
- Added a radius of 6
- Dancing Balisong
- Range has been increased to 6 (was 2)
- Phantom Poisoning
- Range has been increased to 6 (was 2)
- Radius has been increased to 10 (was 4)
- Purple Lightning
- Removed flat CRIT
- Added 5% Damage Dealt
Grenadier
Weapon Spec Changes
- All-Out Bombardment
- Plasma Cannon: Gains a Chain effect, hitting up to 8 targets (was 6 targets)
- Plasma Cannon, Meteor Cannon and Icy Grenade now have 15% increased skill damage (was 8%)
Skill Changes
- Plasma Cannon (Left Path)
- Damage coefficient is now 170 (was 154)
- Chain decay is now -5% (was -15%)
- Machine Assembly
- If Cannon is the main weapon, increased damage dealt by 5% (was increased damage against flame, lightning and ice targets by 8%) with a duration of 30 seconds (was 20 seconds)
- Icy Grenade
- Radius increased to 8 (was 2)
- Meteor Cannon
- Radius increased to 8 (was 3)
Lasher
Envoy Path
- Lashing Gaze
- Continuously using Whip Flurry increases damage dealt by 4% (was 2%)
Skill Changes
- Frenzied Blood Dance
- Damage coefficient is now 40 (was 20)
- Windbreaker Sweep
- Projectile damage coefficient is now 120 (was 80)
Ravager
Developers' Note: This class was outperforming every other class by nearly 2 times the DPS on our baseline setup. We are bringing it way back down in-line with other classes. Class Changes
- Tyrant's Fury
- Spell damage % increase has been changed to 1/3/5/10 at Tyrant's Fury 1/2/3/4 (was 3/6/11/15)
- Tyrant's Fury 4 damage dealt bonus is now 5% (was 10%)
Skill Changes
- Flame Slash (left path)
- Damage coefficient is now 200 (was 215)
