Patch Notes: August 28, 2026
Patch notes for August 28, 2026: Aqua Dragon (Purgatory), two new Oathbounds, Paragon updates and a big class balance pass.
General Changes and Fixes
- Aqua Dragon (Purgatory) is now available
- Added in 2 new Oathbounds, one for healer and one for tank
- Paragon has been updated
- Added additional costumes to the item mall
- All AP and LP costumes are -25% until September 14th
- 1_ and 2_ fusion stones have been added to the LP shop
- Fixed skills that have the scatter property (Demonwing Barrage, Iaido etc.)
- Fixed Ranger's skills not properly being affected by charging
- Fixed Ronin's Brutal Dragon Flash not proccing its additional damage effect while under Soul Blade
- Fixed exchange option for Brilliant Evolutionary Beads Coupon
- Bug that caused skills to appear to miss and not proc enchantments has been fixed (Smiter's Edge missing)
Class Changes
Going forward damage coefficient will be referred to as potency.
The balance team and I have been hard at work cataloguing, balancing and testing classes in every scenario. With Brawler's release, this is a good time for us to make sweeping changes to bring everything in line with each other. Just because your class wasn't changed this week, doesn't mean it won't be.
Holy Sword
Developers' Note: Holy Holy Sword was easily outshined by its Ice counterpart, so these buffs are intended to help bring the left and right spec in line with each other. Also, as an added quality of life, we have decided to speed up Ice Holy Sword's energy to smooth out rotation, with a compensation nerf to not allow it to be out of control Weapon Spec
- Executioner's Will
- Divine Bursts now increases CRIT DMG by 10% (was only Max CRIT DMG by 10%)
Skill Changes
- Demon Exterminator (Divine Energy Burst)
- Now grants a buff that increases Smiter's Edge skill damage by 15% for 10 seconds
- Smiter's Edge (Divine Energy Burst)
- Potency is now 300 (was 285)
- Punitive Imprisonment
- Now grants 500 divine energy even outside of Divine Energy Burst
- Frost Rupture (Divine Energy Burst, Ice Crusader)
- Potency is now 290 (was 300)
Ranger
Skill Changes Developers' Note: With the charging effects being fixed, Holy Ranger was doing extreme DPS. While this may look like a nerf, it's actually a buff since Piercing Prism will do 460 potency fully charged while before it never did more than 320. The same applies with dimensional shot.
- Piercing Prism
- Potency is now 230 (was 320)
- Charging now increases damage by 100% (was 55%)
- Dimensional Shot
- Potency coefficient is now 85 (was 100)
Ninja
Skill Changes
- Shadow Pool
Developers' Note: The way the DMG scaled on Shadow Pool wasnt the usual potency, it was instead a mixture of level scaling, DMG stat and a variance factor. This is an experimental buff, with more changes to come to Ninja very soon.
- Removed the potency variance factor
- Damage now scales with 75% DMG and 75 level scaling
Grenadier
Developers' Note: These buffs are aimed at making the right spec viable. General number increases. Weapon Spec
- Precision Assembly
- Stacks of Positional Bombardment now increase damage of Grenadier skills by 15% per stack (was 11%)
Skill Changes
- Heavy Destroyer
- Now grants +15% Damage Dealt (was 5%)
- Ultimate Destruction
- Potency has been increased to 260 (was 130)
- Now grants +500 PEN (was 50)
- Cannon Salvo
- No longer stuns
- Icy Grenade
- Now stuns instead of immobilizing
Ronin
Developers' Note: Ronin was very undertuned, even at an optimal rotation it would not deal good damage. Weapon Spec
- Technique: Dancing Blade
- Improvisation - Sword Dance debuff that increases target's damage taken by Tachi skills, now stacks up 3 times
Skill Changes
- Iaido
- No longer a chargable skill
- Potency has been changed to 300 (was 200, the added potency is 75% of what the full charge used to be)
- GCD is now .6s (was .9s)
- Improvisation - Sword Dance
- Now increases damage of Swallow Reversal and Brutal Dragon Flash by 3%, stacking up to 5 times
Holy Chest
This is to redistribute the power of penetration you gain from Holy Chest and make it a more incremental gain, rather than having a singular point where you gain all the power Holy Chest's Precision Acc+ 5% Pen + 1500
Holy Chest's Vital Strike Crit Dmg +5% Pen + 1500
Holy Chest's Elemental Power Damage of phys and ele + 3% Pen + 1500
Holy Chest's Pierce I Penetration + 3000
Holy Chest's Resilience Incoming Crit Rate -3% Pen + 1500
Holy Chest's Vital Strike Crit Rate + 5% Pen + 1500
Holy Chest's Swiftness Move Speed + 5% Pen + 1500
Holy Chest's Structure Crit Dmg taken - 15% Pen + 1500
Holy Chest's Pierce II Pen + 6500
