Aura Kingdom · Allure of the Past
Game Update

Patch Notes: September 18, 2026

Patch notes for September 18, 2026: Torment of Miner's Steppe, Dimensional Hall drops, shared warehouse changes and Duelist previews.

New Content

Torment

  • Torment of Miner's Steppe is now open and available
    • It will drop a new series of Gaia emblems. (Rate is 0.7%)

General Changes and Fixes

Drop Changes

  • Updated drop tables for Dimensional Hall
    • Removed all trash loot
    • Every boss only has a 100 LP coupon
      • This change is to help mitigate potential "bad" rolls from paragon table
    • Every boss now drops 3 Healing Pots (NT) as an extra drop at 100% chance

Game Changes

  • Fixed bug that was causing Damage Taken buffs and debuffs to not function as intended
    • This resulted in specific contents to not be balanced correctly. You will find some content to be significantly easier than before, like AT and GG Torments. Aqua Dragon Purgatory was also suffering from this bug causing bosses inside to be significantly tankier than other purgatories.
    • This change will also fix classes that inflict specifically "Damage Taken +X%" like Sorc, and will cause their support potential to be significantly better

Misc Changes

  • Made costume boxes sellable for 50 silver each
  • 24 Hour EXP Crystal, Emblem boxes, and 1 day VIP Sprite can now be stored in shared warehouse
  • Updated all Purgatory Enchant Cards
    • Increased Elemental Skill Damage from 20% to 30%
    • Increase damage against Element from 20% to 30%
    • Increase CRIT Dmg of elemental skill from 20% to 30%
  • Updated all Purgatory Oathbounds
    • Increased Elemental Skill Damage from 30% to 35%
    • Added 30% Damage to Attribute effect for the respective pet

Combat & Skills

  • Dying to a damage-over-time effect no longer leaves you stuck
    • Your health bar kept showing the last value it was told, so the death screen never appeared and you could not press revive, while everything you tried answered "You can't use this while dead"
  • All damage-over-time and heal-over-time effects now keep your health bar in sync as they tick
    • Bosses that are meant to be invulnerable can no longer be killed through it
    • Damage-over-time skills ignored scripted immunity entirely, so a boss could be burned down during a phase where normal hits correctly read 0, killing them early softlocked the quest
  • Effects that increase or reduce the damage you take now actually change the damage
  • Soul Infusion self-buffs no longer depend on an enemy surviving your hit, team heals and one-shot kills skipped the buff entirely
  • Fishing Equipment set bonuses are cumulative again, completing a set used to drop the smaller bonus you already had instead of adding to it
  • Levitation and float effects hold you up for their full duration, this is what made the BB sections a pain
  • Enemy AI is more consistent: phase changes re-checked every tick, enemies react to being hit, target swaps no longer reset behaviour, and they recover when you run out of range

Enemies & World

  • Dying in Fight Club no longer hands you your normal class skills back
    • 51 areas lost their zone rules on death this way, 18 of which replace your skill bar

Surtur's Vitality Bomb resets between meteors: the charge climbed from 1 to 18 across two rounds, so every cast landed at maximum damage no matter how fast you killed the fairies

  • Abyss wave chains are reliable again, waves not spawning and the orb not activating were leftovers from a previous run firing into yours; abyss messages will also stop reaching you back in Navea
  • Ifrit spawns properly in the Infernal Abyss, a ground effect left behind on one floor was reaching the boss on the next floor, at the identical spot in the repeated room layout, and killing it the moment it appeared
  • Reviving where your map has no respawn point no longer drops you at meaningless coordinates on the wrong map

Quests & NPCs

  • NPC dialogue options now respect the quest you are actually on
  • Options meaning "only while you are on this quest" were shown to everyone, so you could walk into a scripted sequence before taking the quest and find the exit never triggers

Loot & Rewards

  • Archive ranks grant their stats properly past lvl85
    • Archive rank is now worked out from your points on every read: a rank that had drifted stayed wrong forever, and relogging never fixed it

Items, Storage & Crafting

  • Eidolon accessories can be salvaged
  • Mail can be deleted, mail holding an attachment, gold or COD is refused rather than destroyed
  • Mounts equipped on gear tabs 2 and 3 can be ridden: also explains the instant dismount when a mount sat on two tabs
  • Transferring currency no longer claims the target "needs to be level 1"

Eidolons

  • Eidolons no longer stop using their skills mid-fight, one whose only unused skill was on a long cooldown locked itself out of everything else until that skill returned, and stayed that way for the rest of the session (Rapunzel hit this every rotation)
  • Your eidolon skill bar no longer falls back to another eidolon's skills after a zone transfer

Social

  • Guild rentals no longer sit on "Contracted" after they expire
  • The greeting you send is the one that gets shown, instead of the other player's

Cosmetics

  • Added the following Custom Head cosmetics for Shota:
    • Merlin
    • Bahamut
    • Drifter Hairstyle
    • Ravager Short Hair
    • Uriel
    • Dual-Color Kitty Ears
    • Hades
    • Chic Ranger Ponytail
    • Hansel
    • Demonic Horns Short Hair
  • Added the following Custom Body cosmetics for Shota:
    • Merlin
    • Bahamut
    • Cool 'n' Calm Leisurewear
    • Azure Checked Pajamas
  • Added the following Custom Head cosmetics for Loli:
    • Lilith
    • Dual-Color Kitty Ears
  • Added the following Custom Body cosmetics for Loli:
    • Lilith

Class Changes

Duelist

Developers Notes: The left spec on duelist was supposed to be holy, but due to the amount of people already physical on it, we've decided to keep it as physical and keep its gameplay style of popping both Crimson Blossom and Balisong Flurry. For the right spec, we've decided to completely change it and make it Holy. A good chunk of your damage now comes from DOTs as we've made a new scaling for them. This was only possible due to Lynn's work on completely revamping the text and icons of the spec. - shiro

Envoy Changes:

  • Updated the Envoy's Path icons for the affected Duelist skills:
    • Cross Slash
    • Sunflower
    • Deadly Flashstep
  • Swift Assassination
    • Renamed to Honed Precision
    • Now only gives 10% holy and physical skill damage

Spec Changes:

  • Barbarism
    • Removed Sunflower effect
    • New effect:
      • Swift Somersault: Increases Crimson Blossom and Balisong Flurry DMG by 100% for 3 seconds
  • Shadow Assassin
    • Renamed to Luminous Dance
      • Flavor text and icons updated for this change.
  • Phantom Betrayal
    • Renamed to Daybreaker
    • Updated description:
      • Learn the skill "Daybreaker". Your blades, empowered by the Sun's wrath, can deal critical damage to enemies and severely injuring them as they take additional damage over time.
  • Poisoned Edge
    • Renamed to Divinity Edge
    • Updated description:
      • Raise your blades to be blessed with sun-searing energy, granting you the power to unleash devastating slashes.
    • New Effects:
      • Cross Slash: Additionally blights the target for 15% of the skill's damage every second for 12 seconds; target's Damage taken from Duelist skills +1% for every stack.
      • Deadly Flashstep: Additionally blights the target for 15% of the skill's damage during Purple Lighnting every second for 12 seconds; target's Damage taken from Duelist skills +1% for every stack.
      • Sunflower: Additionally blights the target for 15% of the skill's damage every second for 12 seconds.
      • Purple Lightning: Your attacks trigger "Holy Wrath", dealing 25% of the skill's damage and blights the enemey, dealing 2.5% of the skill's damage for 4 seconds and stacks up to 3 times. Can trigger once every 3 seconds.
  • Spectral Assassin
    • Renamed to Solar Blitz
    • Updated description:
      • Blind your targets with a flurry of unpredictable and dazzling movements, they won't even know what hit them.
    • New Effects:
      • DMG +5%
      • CRIT +5%
      • On critical strike: target's DOT Taken +2% and Move SPD -1%, stacks up to 5 times for 6 seconds
      • Swift Somersault: for 2 seconds, your critical strikes unleash Divine God's Dance for each of the effects the target has: Cross Slash, Deadly Flashstep, Sunflower Blight, Holy Wrath

Mastery Changes:

  • Venomous Crosscut
    • Renamed to Divine Crosscut
      • Changed the descriptions of the masteries

Skill Changes:

  • Slash Cut
    • Potency reduced from 155 to 116
  • Cross Slash
    • Changed to Holy Attribute
    • Base CD increased to 6s
    • GCD reduced to 0.8s
    • Ranged increased to 6m
    • Radius increased to 6m
    • Potency reduced from 160 to 120
  • Swift Somersault
    • Base CD increased to 10s
    • Now only dashes 4m
  • Snowflower
    • Renamed to Sunflower
    • Changed to Holy Attribute
    • GCD increased to 0.8s
    • Potency reduced from 140 to 120
    • Deals 55% less damage beyond 3 targets
    • Debuff changed to be only Damage taken from Holy skills
  • Whirling Dance
    • Changed to Close Range Type
    • Now only puts you 6m infront of enemy
    • Potency reduced from 145 to 126
  • Deadly Wink
    • Renamed to Deadly Flashstep
    • Changed to Holy Attribute
    • Base CD increased to 6s
    • GCD reduced to 0.8s
    • Changed to Close Range Type
    • Ranged decreased to 6m
    • Potency decreased from 210 to 126
  • Dancing Balisong
    • GCD reduced to 0.8s
  • Balisong Flurry
    • Radius increased to 6m
    • Potency reduced from 120 to 80
  • Crimson Blossom
    • Potency reduced from 120 to 93
  • Deadly Marsh
    • Renamed to Holy Wrath
    • Changed to Holy Attribute
  • Withering Butterfly Dance
    • Renamed to Divine God's Dance
    • Potency increased from 5 to 8
  • Phantom Betrayal
    • Renamed to Daybreaker
    • Changed to Holy Attribute
    • GCD reduced to 0.8s
    • Potency reduced from 160 to 140
    • DOT debuff removed
    • Now applies a DOT that does 15% of the skill's damage per second for 12 seconds
    • Deals 55% less damage beyond 3 targets

Astrologer

Developer's Notes: We've kept the gameplay style of both left and right Astrologer to be the same, while increasing the amount of skills they use for more variety. Single target damage has been significantly increased as well, while AOE has been capped to be in line with current classes and future classes (looking at you wizards) - shiro

General Changes:

  • Star Release
    • Charge time reduced to 0.5s

Spec Changes:

  • V - The Hierophant
    • Added effect: Starfall Prayer Skill Damage +5%
  • XVII - The Star
    • New effect:
    • Gravity Crush: Skill Damage +15%, Skill AoE range +4m; Target's Dark Damage taken +6% for 10 seconds
    • Orbiting Vortex: Skill Damage +15%; Target's SPD rate -6% for 10 seconds.
    • Collapsing Star: Skill Damage +15%
    • Cosmic Chaos: Skill Damage +15%
  • III - The Empress
    • Removed incorrect description about 0.1s CD reduction when using a spell
    • Activating any Star Release skill makes Nebula Tears, Titan's Collapse, Starstruck Ground, False Planet Code, Starfall Prayer, Arcana Rift, Stardust Reflection do 30% more damage.

Skill Changes:

  • False Planet Code
    • Potency increased from 178 to 230
    • Base CD increased to 7.2s
    • GCD reduced to 0.6s
    • Deals 70% less damage beyond 1 target
  • Disaster Bombardment
    • Changed name to Collapsing Star
    • Changed to Dark Attribute
    • Potency ncreased from 178 to 200
    • Base CD increased to 12s
    • Gives Orbiting Vortex Damage +50% for 8 seconds
    • Deals 55% less damage beyond 5 targets.
    • Removed CDMG and CRATE taken debuff
  • Starfall Prayer
    • Changed element to Physical
    • Now gives 6% damage of physical skills instead of holy
    • Base CD increased to 7.2s
    • GCD reduced to 0.6s
    • AOE increased to 15m
    • Deals 70% less damage beyond 1 target
  • Nebula Tears
    • Base CD increased to 7.2
    • GCD reduced to 0.6s
    • Potency increased from 163 > 178
    • Deals 70% less damage beyond 1 target
  • Starstruck Ground
    • Potency decreased from 60 > 45
    • Now lasts for 5s (it will disappear visually but still tick 1 more second)
  • Arcana Rift
    • Potency increased from 163 > 230
    • Now gives 5% damage of Physical skills for 5 seconds
    • Base CD increased to 7.2s
    • GCD reduced to 0.6s
    • CD debuff removed, penetration buff removed
    • Deals 70% less damage beyond 1 target
  • Cosmic Light Chaos
    • Changed name to Cosmic Chaos
    • Base CD increased to 16s
    • Potency increased from 230 to 400
    • No longer removes CD of Gravity Crush
    • VIII - The Strength now lasts for 6 seconds and gives Orbiting Vortex Damage +50%
    • Deals 55% less damage beyond 5 targets.
  • Gravity Crush
    • Now gives Orbiting Vortex Damage +50% for 8 seconds
    • Deals 55% less damage beyond 5 targets.
  • Star Patrol Vortex
    • Changed name to Orbiting Vortex
    • Potency decreased from 198 to 175
    • Deals 55% less damage beyond 5 targets.
  • Titan's Collapse
    • Base CD reduced to 7.2s
    • GCD reduced to 0.6s
    • Deals 70% less damage beyond 1 target

Brawler

Developer's Notes: probably a nerf - shiro

Spec Changes:

  • Defensive Footwork:
    • HP and DMG taken removed
    • Now gives 15% damage of Flame skills instead
  • Four Guardians Kick
    • Electrocution: Renamed to Flame Guardian's Lightning; Now gives 5% chance of dealing additional damage with your attacks
    • Four Guardians: Thunder
      • Renamed to Four Guardians: Flame Lightning
      • Now 5% damage taken from Flame skills
  • Black Flash
    • 120% Potential is now 1 stack, same %, lasts for only 10 seconds now.
    • When Frantic Lotus is used against Bosses, makes your subsequent attacks deal +20% additional damage for 10 seconds. (was 6 before)

Skill Changes:

  • Lotus Strike (Left Spec)
    • GCD reduced to 0.8s
    • Potency reduced from 175 to 100
    • Range increased to 6m
  • Lotus Strike (Earth)
    • Potency reduced from 55 to 28
  • Blitz
    • CD reduced to 3.2s
    • GCD increased to 0.8s
    • Radius increased to 6m
    • Range increased to 12m
    • Only puts you 6m away from the target now
    • Deals 35% less damage beyond 1 target
  • Electrocution (Left Spec)
    • Potency reduced from 160 to 140
    • No longer gives 5% chance of additional damage
    • Puts you 6m away from the target
    • Deals 35% less damage beyond 1 target
  • Frantic Lotus
    • No longer a charge skill
    • CD increased to 16s
    • GCD reduced to 0.5s
    • Potency increased from 90 to 200
    • Deals 35% less damage beyond 1 target
  • Sparks and Flames
    • Changed attribute to Physical
    • CD reduced to 3.2s
    • GCD reduced to 0.8s
    • Potency reduced from 155 to 115
    • Radius decreased to 1m (6m with stone)
    • Deals 35% less damage beyond 1 target
  • Inner Strength
    • GCD reduced to 0.5s
  • Electrocution (Right Spec)
    • Changed name to Flame Guardian Lightning
    • Changed to Flame Attribute
    • CD reduced to 3.2s
    • GCD reduced to 0.8s
    • Range changed to 12m
    • Radius increased to 6m
    • Potency reduced from 160 to 130
    • Deals 60% less damage beyond 1 target
  • Thunderstorm
    • Renamed to Firestorm
    • Changed to Flame Attribute
    • Potency increased from 50 to 135
  • Lotus Strike (Right Spec)
    • Changed to Flame Attribute
    • Reduced CD to 3.5s
    • Reduced GCD to 0.8s
  • Flaming Tornado Kick
    • Renamed to Flaming Tornado Roundhouse
    • Base CD decreased to 6s
    • Now only spins for 1.0 seconds
    • Potency increased to 75
    • Now gives 3 Sky Charges
    • Deals 60% less damage beyond 1 target

Crusader

Developers' Note: Crusader's RNG aspects were extremely unfun as a concept. When you won the coin flips on resets it was very fun but when you lost, which was a majority of the time, you barely got to feel class identity. These changes will make you more in control of your bursts, and what spells you do or don't press. This also removes the linearity so in some contexts Crusader players will feel more comfortable pressing buttons for utility than just the normal DPS buttons. - yuji

Class Change

  • Renamed Divine Burst to Holy Burst
  • Renamed Sacred Frost Bolt to Divine Froststrike
  • Renamed Punitive Imprisonment to Holy Arts

Envoy Path

  • Execution Sword Will
    • Removed "Holy Bursts have a 40% chance to refund Divine Energy"
    • New effect
      • Holy Bursts have a 50% chance to inflict a 10% C. DMG Taken debuff for 5 seconds
  • Divine Energy Overdrive
    • Overdrive Cooldown reduced from 20s to 5s

Skill Changes

  • Frost Rupture (Right Spec)
    • Deals 55% reduced damage beyond 4 targets
  • Frost Rupture (Right Spec Holy Burst)
    • Potency decreased from 290 to 260
    • Deals 55% reduced damage beyond 4 targets
    • Divine Frost from Holy Burst potency has been reduced from 150 to 60
  • Divine Froststrike
    • Changed from a Chain type skill to a Repeat type skill (same as Execution Sentence)
    • Repeat strikes deal 15 potency 3 times
    • Initial hit has an AoE of 10 meters
    • Deals 55% reduced damage beyond 4 targets
  • Divine Froststrike (Holy Burst)
    • Changed from a Chain type skill to a Repeat type skill (same as Execution Sentence)
    • Repeat strikes deal 50 potency 6 times
    • Initial hit has an AoE of 10 meters
    • Potency of initial hit was increased from 175 to 215
    • Deals 55% reduced damage beyond 4 targets
  • Holy Flames
    • Deals 55% reduced damage beyond 4 targets
  • Smiting Sword (Holy Burst)
    • Potency has been reduced from 300 to 270
  • Holy Arts
    • Now fully restores Divine Energy
    • CD has been reduced from 12s to 6s
  • Dragon Slash (Holy Burst)
    • Now gives +1000 Penetration instead

Gunslinger

Developers' Notes: Gunslinger today is a far cry from its glory day's at launch. It was originally our benchmark to bring other classes up to, but as we have reworked more classes, Gunslinger fell to the wayside. Functionally it plays great and is fun, but it was just undertuned. This should serve to strengthen both specs' single target damage, while limiting storm's almost infinite scaling with more targets. - Yuji

Bug Fixes

  • Trap Mastery
    • Now properly increases dark skill damage by 10%

Class Changes

  • Enchanted Ammo
    • Cooldown of Enchanted Ammo reloading is now .8s, effectively being infinite
  • Soul-Eating Ammo
    • Damage taken from Gunslinger skills increased from 3% to 10%
  • Explosive Ammo
    • Increased CRIT dmg of next gunslinger skill increased from 15% to 30%
  • Vigor Ammo
    • Damage of Gunslinger skills increased from 5% to 10%

Skill Changes

  • Sonic Bomb (Left Spec)
    • Potency increased from 177 to 197
  • Aimed Shot
    • Potency increased from 163 to 183
    • Increases skill damage of Gunslinger skills increased from 5% to 10%
    • CD has been increased from 2s to 3.2s
  • Bombardment
    • Potency increased from 172 to 192
    • GCD is now .8s
    • CD has been decreased from 4s to 3.2s
  • Revolving Fire
    • Potency increased from 195 to 215
  • Electromagnetic Sweep
    • Potency increased from 170 to 190
    • Debuff increases damage taken from Gunslinger skills increased from 6% to 10%
    • CD has been increased from 4s to 4.8s
  • Black Hole Trap
    • Potency increased from 207 to 307
  • Frost Trap (Right Spec)
    • Potency increased from 175 to 215

Guardian

Developer's Notes: If Guardian proves to be providing an abnormal amount of damage. We will adjust accordingly - shiro

Spec Changes:

  • Dire Resolve
    • Enhanced Terrifying Roar additional effect: Pulls nearby enemies to self, Guardian skill DMG taken +25% and applies a 30% CDMG received debuff for 10 seconds.

Bard

Developer's Notes: just a lil love tap - shiro

Spec Changes:

  • Plumed Charm
    • increased chance of receiving tune of harmony to 50% (was 25%)

Skill Changes:

  • Storm Song
    • Given radius of 6m
  • Blissful Harmony
    • Given radius of 6m
    • base CD reduced to 3.2s

Ranger

Skill Changes:

  • Blessing of The Wind
    • GCD reduced to 0.5s

Wizard

Developers' Note: Wizard is overtuned for its simplicity, while also being a major eyesore because of the stacking fields. - Yuji

Skill Changes:

  • Overloading Field
    • Duration reduced from 6s to 3s

Next classes to be reworked: Sorc and Ranger and Ravager

Fashion Previews

Custom Body - Cool 'n' Calm Leisurewear (M) ---> Custom Body - Cool 'n' Calm Leisurewear (M/S)

Custom Body - Azure Checked Pajamas (M) ---> Custom Body - Azure Checked Pajamas (M/S)

Custom Body - Bahamut (M) ---> Custom Body - Bahamut (M/S)

Custom Body - Merlin (M) ---> Custom Body - Merlin (M/S)

Duelist Previews

https://streamable.com/24ibda

https://streamable.com/rjsknc

bris cd also fixed

also heal bard gets 1 stack of tune of harmony every second (i have no idea why this is happening but its a feature to me)

All AKAP News & Updates