Patch Notes: September 25, 2026
Patch notes for September 25, 2026: three new Purgatories, a longer 2x EXP catch-up week and a damage formula that favours CRIT DMG.
Maintenance will begin at 2026.09.25 20:00 (UTC)
New Content
Purgatory
- Tempestuous Temple of Manticore (Purgatory) is now open and available
- Darkthunder Temple of Fatima (Purgatory) is now open and available
- Frozen Ruins of Zahr-Kazaal (Purgatory) is now open and available
General Changes and Fixes
Event
- 2x EXP catch-up week is being extended
- Monster kills, quests and achievements give double character EXP
- Profession EXP from fishing, archaeology, gathering and cooking is increased by 50%
- Both will be extended till October 3, 23:59 UTC. EXP books and other direct EXP items are not affected
Combat & Skills
- Adjusted DMG formula so CRIT DMG is weighted more
- Your dmg will go up a lot
- Classes have undergone adjustments due to this
- Damage is now consistent: the random ±10% roll on skill hits and heals is gone, so crits/zeals are the only randomness left
- Multi-hit skills split their damage evenly across each line instead of showing random high and low numbers. The total damage is unchanged
- Multi hits are no longer capped at a total of 2.1 billion, each hit line can go to 2.1 billion. The damage meter shows the real number (Ingame display won't reflect properly deferred to new client)
- Damage-transfer skills now respect the protector's own defences. Before, a tank at 100% damage reduction still took the full redirected hit
- Razor Storm no longer drags or teleports the boss around
- Custom skills that apply a debuff from their second effect slot now put it on the enemy instead of the caster
Quests & World
- Consumables can no longer be used to kill town NPCs and guards
- Trapped in the Fog (S636) can be completed again. The soldiers you need to cleanse were already cleansed before you got the skill
- Lv.72 Whirlpool War Breath: Dan offers the quest again after you finish "Talk to Dan"
- Item checks in dialogs and events now count what you are holding correctly again
- The Ghost Hunt hand-in accepts two Bags of Suspected Ghost (Some NPCs didn't accept hand ins when you had _more_ than the required amount)
- Repair and key items such as Firewood on the Damaged Barricade (quest 1781) work again on objects that can't normally be damaged
Item Mall (Changing on Oct 1st)
- Rotated a select amount of Costumes and Mounts out for new ones in AP/BP.
- Added in specific-Eidolon Accessories to the AP/LP section for Eidolons.
- Added FGS 125% and 130% to AP.
- Added FGS 120% to Weekly Limit in LP (1 a week).
- Moved FGS 115% from Weekly Limit to Fortification tab in LP, removed the 1 a week limit off.
- Added a variety of pets to AP, BP, and LP.
- Added World Association Sprite to the BP tab.
- Added Eidolon "Merlin" to BP.
- Removed Eidolon "Odette" from BP. She will come back in the future either on the Paragon or the AP/LP Stores.
- Changed the layout of the Special Item tab in BP, Rainbow Coins will be there now.
- Removed 30/40-Backpacks and 40-Slot Expansion formulas from BP, and into the AP area.
- Repriced these bags accordingly.
Misc Changes
- Eidolon Boxes from Eidolon Dungeons are now sellable.
- Adjusted HP of most treasure chests to no longer be obliterated
- Added the following missing items to the Collection:
- Banca's Decayed Skin
- Ophelis' Dorsal Horn Ring
- Ladia's Armored Chain
- Synetar's Heavy Horn Fragment
- Augus' Ice Wings Crystal
- Added Star Buffs and Infusions to the following Eidolons:
- Halloween Medjed
- Merlin
- Fixed the issue of Tier I,II,III/Login Reward Eidolon Beads and Rings not showing in the material menu when Evolving an Eidolon.
- Fixed a typo with "Blissful Harmony" tooltip saying it does Holy Damage. It should display now as dealing Lightning damage.
Purgatory Changes
- Edited AI for Flokja
- Basically hes going to stop spamming Noxious Twister, and only use it twice a fight, after an HP trigger
- Edited AI for Taloc
- Another cancer ability that was being spammed when it wasn't supposed to, was Massive Burst. Now it should trigger significantly less, down to, on average, once a fight
- The XLeg AI basically punishes you very hard for kiting this boss. Add in the fact that it has SIX METER ATTACK RANGE, and it basically would fire off Massive Burst literally whenever someone would take a step back. This should no longer happen
- Adjusted HP for every purgatory
- With the advent of crit damage being weighed more, we have adjusted HP of all bosses in purgatory. This change is merely cosmetic as the difficulty is nearly the same
- This will also be the last time we touch the HP of purgatories
- You might also be wondering if we will touch other dungeons to adjust for increased player damage and nope, go have fun
Gear Changes
Forbidden Hunter Set (Top)
- Heal increase now 35% instead of 18%
- Damage taken removed
- Added 20% CRIT DMG effect
- New effect:
- Your heals grant the Battleground Stalker effect to you and your teammates for 30 seconds.
- Battleground Stalker:
- DMG +12741
- Damage Dealt +4%
Forbidden Hunter Set (Bottom)
- Buff can now be reapplied
- Duration increased to 30s
Shining Mithril Set (Top)
- Added 15% CRIT DMG against Boss Monsters effect
- Added 4% Damage Dealt effect
- removed incorrect description of 25% damage taken from boss
- new effect:
- On being hit, there is a 25% chance to apply Tyrant's Proof, increasing your DMG, CRIT, and SPD by 5% for 12 seconds, stacking up to 4 times.
Shining Mithril Set (Bottom)
- fixed incorrect set effect description (refer to our Discord)
Emerald Fortune Set
- Buff can now be reapplied
- Heal increase now 35% instead of 18%
- Added 4% damage dealt effect (self only)
- Buff duration increased to 30s
Faithful Devotion Set
- New Effect:
- Set Bonus:
- Damage Dealt +5%
- CRIT DMG against Boss Monsters +20%
- Damage taken -15%
- Being hit has a 25% chance to apply Maddening Sincerity on the attacker, increasing their damage taken by 3% for 12 seconds.
Orpheus's Frozen Skin
- Added 10% general CRIT DMG effect (self only)
- Buff is now 30s, healing increased to 3% max hp per second, also gives 3% damage dealt, and can be reapplied
- Heal increase is now 25% instead of 5%
Molten Mythril Ornament
- Buff is now 30s, also gives 5% damage dealt, can be reapplied
- Heal increase is now 25%
- Max HP increased raised to 10%
Orion's Spirit of Obsession
- New Effect:
- Damage Dealt +5%
- DEF +9%
- Max HP +9%
- Damage taken -15%
- Being hit has a 25%% chance to apply Religious Persistence on the attacker, increasing Elemental Damage taken by 3% for 12 seconds.
Dusk Crystal Ring
- New Effect:
- Damage Dealt +5%
- DEF + 9%
- Max HP +5%
- Damage taken -15%
- Being hit has a 25% chance to trigger Crystalized Vengeance, increasing your CRIT DMG by 30% for 12 seconds.
Class Changes
Bard
Spec Changes:
- Plumed Charm
- Increases duration of Ballad by 24 seconds
Brawler
Developer's Notes: adjustments due to formula change - shiro
Skill Changes:
- Lotus Strike (Left Spec)
- Potency decreased from 100 to 95
- Radius increased to 6m
- Deals 40% less damage beyond 1 target
- Frantic Lotus
- Potency increased from 200 to 330
- Base CD increased to 18s
- Deals 40% less damage beyond 1 target
- Blitz
- Deals 40% less damage beyond 1 target
- Sparks and Flames
- Deals 40% less damage beyond 1 target
- Lotus Strike (Right Spec)
- Potency Increased from 175 to 195
- Radius increased to 6m
- Deals 40% less damage beyond 1 target
- Flaming Tornado Roundhouse
- Potency increased from 75 to 83
- Deals 40% less damage beyond 1 target
- Firestorm
- Potency increased from 130 to 165
- Deals 75% less damage beyond 1 target
- Flame Guardian's Lightning
- Deals 40% less damage beyond 1 target
- Inner Strength
- Healing reduced by 50%
Crusader
With the advent of more testing on live server from multiple players, this class had a rotation that caused it to deal far more than any other class. So just adjusting some power down, while increasing its AoE capabilties to compensate. - yuji
- Divine Froststrike (Holy Burst)
- Repeat strikes reduced from 5 to 4
- Potency per strike reduced from 39 to 35
- Initial hit potency reduced from 215 to 200
- Frost Rupture
- CD reduced from 10s to 4s
- Frost Rupture (Holy Burst)
- Potency reduced from 270 to 260
- Target cap increased from 4 to 6
Duelist
Developer's Notes: adjustments due to formula change - shiro
Skill Changes:
- Trail of Blood
- Potency increased from 205 to 230
- GCD reduced to 0.8s
- Crimson Blossom
- Potency increased from 93 to 110
- Slash Cut
- Potency increased from 115 to 126
- Whirling Dance
- Potency increased from 126 to 145
- Daybreaker
- Potency increased from 140 to 150
- Sunflower
- Potency increased from 120 to 150
Dragonista
Developer's Notes: your time has come - shiro
Spec Changes:
- Magic Starlight
- Cosmic Barrage no longer resets
Skill Changes:
- Dragon Seal
- Buff duration increased to 60s
- 30s CD after seal end removed (you can get gauge instantly after dragon seal ends)
- Dragon Soul buff reduced to 60s
- Cosmic Barrage
- Radius Increased to 10m
- Potency reduced from 120 to 75
- Base CD increased to 4.5s
- Deals 25% less damage beyond 1 target
- Cosmic Barrage (Enhanced)
- Potency reduced from 170 to 150
- Base CD increased to 4.5s
- Deals 25% less damage beyond 1 target
- Dragon Meteor
- No longer teleports you
- Range increased to 25m
- Radius increased to 10m
- Potency reduced from 145 to 75
- CD reduced to 4.5s
- Changed to Long range
- Deals 25% less damage beyond 1 target
- Dragon Meteor (Enhanced)
- Range increased to 25m
- Radius increased to 10m
- Potency reduced from 170 to 150
- CD reduced to 4.5s
- Changed to Long range
- Deals 25% less damage beyond 1 target
- Dragon Cannon
- GCD reduced to 0.8s
- Range Increased to 25m
- Radius increased to 10m
- CD increased to 4.5s
- Deals 25% less damage beyond 1 target
- Dragon Cannon (Enhanced)
- CD increased to 4.5s
- Range increased to 25m
- Radius increased to 10m
- Deals 25% less damage beyond 1 target
- Nebula Vortex
- Potency reduced from 150 to 75
- Base CD reduced to 14s
- Radius increased to 10m
- Deals 25% less damage beyond 1 target
- Nebula Vortex (Enhanced)
- Potency increased from 200 to 360
- Radius increased to 10m
- Base CD reduced to 14s
- Deals 25% less damage beyond 1 target
- Nebulous Rain
- Potency reduced from 25 to 6
- Radius increased to 6m
- Deals 25% less damage beyond 1 target
- Nebulous Rain (Enhanced)
- Potency reduced from 50 to 16
- Radius increased to 6m
- Deals 25% less damage beyond 1 target
- Rainbow Strike
- Range Increased to 12m
- Radius increased to 6m
- Now dashes towards the target and leaves you 6m away from it
- CD reduced to 3.2s
- Potency reduced from 160 to 75
- Deals 25% less damage beyond 1 target
- Rainbow Strike (Enhanced)
- Range Increased to 12m
- Radius increased to 6m
- Now dashes towards the target and leaves you 6m away from it
- CD reduced to 3.2s
- Potency reduced from 210 to 200
- Deals 25% less damage beyond 1 target
- Heartbreaker Strike
- CD increased to 3.2s
- Range increased to 6m
- Radius increased to 6m
- Potency reduced from 130 to 75
- Deals 25% less damage beyond 1 target
- GCD reduced to 0.8s
- Heartbreaker Strike (Enhanced)
- CD increased to 3.2s
- Range increased to 6m
- Radius increased to 6m
- Potency increased from 180 to 200
- Deals 25% less damage beyond 1 target
- Starlight Whirlwind
- CD increased to 6.4s
- Range increased to 6m
- Radius increased to 6m
- Potency decreased from 150 to 75
- Deals 25% less damage beyond 1 target
- Starlight Whirlwind (Enhanced)
- CD increased to 6.4s
- Range increased to 6m
- Radius increased to 6m
- Potency decreased from 200 to 150
- Deals 25% less damage beyond 1 target
- Cosmic Storm
- Radius increased to 6m
- Potency decreased from 28 to 25
- Deals 25% less damage beyond 1 target
- Cosmic Storm (Enhanced)
- Radius increased to 6m
- Potency increased from 50 to 60
- Deals 25% less damage beyond 1 target
- Adorable Comet
- CD reduced to 6.4s
- Range increased to 6m
- Radius increased to 6m
- Potency decreased from 215 to 75
- Deals 25% less damage beyond 1 target
- Adorable Comet (Enhanced)
- CD reduced to 6.4s
- Range increased to 6m
- Radius increased to 6m
- Potency decreased from 265 to 250
- Deals 25% less damage beyond 1 target
Grenadier
Developer's Notes: this is a buff - shiro
Spec Changes:
- New effect:
- Plasma Cannon: Gains a Chain effect, hitting up to 8 targets; Skill Damage +15%; Target's damage taken from Lightning skills +5% for 10 seconds
- Meteor Cannon: Skill Damage +15%
- Frozen Lightning Grenade: Skill Damage +15%; Target's SPD rate -6% for 3 seconds
- Phase Shift Laser: Skill Damage +15%
Skill Changes:
- Phase Shift Laser
- No longer a charge skill
- Potency increased from 250 to 333
- Now gives a 35% damage dealt buff for 10 seconds on hit
- Radius increased to 10m
- No longer stuns
- Deals 25% less damage beyond 1 target
- Plasma Cannon (Left Spec)
- GCD reduced to 0.8s
- Potency increased from 170 to 177
- Meteor Cannon
- Changed to Lightning Attribute
- Potency increased from 188 to 261
- GCD reduced to 0.8s
- Radius increased to 10m
- Deals 25% less damage beyond 1 target
- Icy Grenade
- Renamed to Frozen Lightning Grenade
- Changed to Lightning attribute
- Potency increased from 163 to 261
- GCD reduced to 0.8s
- Base CD reduced to 8s
- Buff changed to Lightning skill damage
- Radius increased to 10m
- Deals 25% less damage beyond 1 target
- Mechanical Assembly
- Charge time reduced to 0.5s
- GCD reduced to 0.5s
- Plasma Cannon (Right Spec)
- Potency decreased from 154 to 100
- Sacrificial Bombing
- Changed to Physical Attribute
- Puts you 6m infront of target
- Potency increased from 159 to 200
- Deals 35% less damage beyond 1 target
- Buff duration increased to 10s
- Buff is only physical skill
- Optomagnetic Strafe AOE radius buff removed
- Cannon Salvo
- Base CD increased to 6s
- Radius increased to 10m
- Buff is now Physical Skill
- Potency increased from 150 to 189
- Deals 35% less damage beyond 1 target
- Optomagnetic Strafe
- Potency increased from 160 to 235
- Changed to Long Range
- Deals 35% less damage beyond 1 target
- Ultimate Destruction
- Potency increased from 260 to 336
- CD reduced to 3.0s
- Deals 35% less damage beyond 1 target
- Heavy Destroyer
- GCD reduced to 0.5s
- Machine Assembly
- GCD reduced to 0.5s
Lancer
Developer's Notes: Adjusted due to damage formula changes
Skill Changes:
- Frozen Lightning Spear
- Radius increased to 6m
- GCD reduced to 0.8s
- Deals 10% reduced damage beyond 1 target
- Potency reduced by 7.5%
- Destructive Spear
- Now a normal skill
- Radius increased to 6m
- GCD reduced to 0.8s
- Deals 10% reduced damage beyond 1 target
- Potency reduced by 7.5%
- Thunder Punishment
- Now a normal skill
- Radius increased to 6m
- Range decreased to 6m
- Deals 10% reduced damage beyond 1 target
- Potency reduced by 7.5%
- Execution Sentence (Right Spec)
- Potency reduced by 20%
- Engraving Liberation (Left Spec)
- GCD reduced to 0.8s
- Engraving Liberation (Right Spec)
- GCD reduced to 0.8s
- Frightening Thunder
- Deals 10% reduced damage beyond 1 target
- Flames of Exorcism (Right Spec)
- Changed to Lightning Attribute
- Deals 10% reduced damage beyond 1 target
- Flames of Exorcism (Left Spec)
- Changed to Dark Attribute
- Deals 25% reduced damage beyond 1 target
- Potency reduced by 10%
- Spiritual Garrote
- Range increased to 6m
- Radius increased to 6m
- GCD reduced to 0.8s
- Deals 25% reduced damage beyond 1 target
- Potency reduced by 10%
- Spear of Rites
- GCD reduced to 0.8s
- Range reduced to 6m
- Radius increased to 6m
- Deals 25% reduced damage beyond 1 target
- Potency reduced by 10%
- Concentrated Blast
- Potency increased from 202 to 270
- Deals 25% reduced damage beyond 1 target
- Creation Carol
- Deals 25% reduced damage beyond 1 target
- Potency reduced by 20%
Sorcerer
Developer's Notes: this is also a buff - shiro
Spec Changes:
- Otherworldly Knowledge
- DT debuffs removed
- Mantra duration +20 seconds added
- Guide to the Seals
- Removed incorrect description of Flame Impact CD reduction
- New Effect:
- Your hits increase Skill Damage of Flame Impact, Demon Seal, Blood Seal, and Otherwordly Energy Skill Damage +5%, stacking up to 10 times for 10 seconds.
- Soul-Eating Fiends
- New Effect:
- Nightmare Totem: Target's EVA rate -10% for 8 seconds; increases your Damage of Dark skills by 15% for 10 seconds; Bleeds the enemy of 20% of the skill's damage for 10 seconds
- Soul Draw: Skill Damage +6%; Summons a Fiendish Soul that attacks enemies: you can have up to 6 Fiendish Souls summoned; Damage dealt +3% for 8 seconds; Bleeds the enemy of 20% of the skill's damage for 10 seconds
- Shadow Bolt: Skill Damage +6%; Damage against Boss Monsters +3% for 8 seconds; target's damage taken from Dark skills +10% for 8 seconds; Bleeds the enemy of 20% of the skill's damage for 10 seconds
- New Effect:
Skill Changes:
- Otherworldy Energy
- No longer a hold skill
- Potency increased from 55 to 185
- Base CD increased to 10s
- GCD reduced to 0.8s
- Damage reduced by 10% beyond 1 target
- Flame Impact (Right Spec)
- Potency decreased from 150 to 18
- GCD reduced to 0.8s
- Damage reduced by 10% beyond 1 target
- Demon Seal
- Base CD increased to 10s
- Potency increased from 120 to 152
- GCD reduced to 0.8s
- Radius increased to 10m
- Damage reduced by 10% beyond 1 target
- Blood Seal
- Base CD increased to 10s
- Potency increased from 120 to 152
- GCD reduced to 0.8s
- Radius increased to 8m
- Damage reduced by 10% beyond 1 target
- Void Paradox
- GCD increased to 0.8s
- Buff duration increased to 30s
- Shadow Bolt
- Potency increased from 175 to 180
- GCD reduced to 0.8s
- Damage reduced by 30% beyond 1 target
- Base CD reduced to 3s
- Radius increased to 10m
- Nightmare Totem
- Potency increased from 175 to 180
- radius increased to 10
- Soul Draw
- Potency increased to 175 to 180
- GCD reduced to 0.8s
- Damage reduced by 30% beyond 1 target
- radius increased to 10
- Fiend Totem
- GCD reduced to 0.8s
- Damage reduced by 30% beyond 1 target
- Move SPD debuff removed and replaced with a Damage taken +5% for 12 seconds
Tachi
Class Changes
- Renamed "Brutal Dragon Flash" to "Zanshin"
- Renamed "Flying Black Swallow" to "Tsubame Gaeshi"
- Renamed "Shocking Dragon Flash" to "Kanran-kikyou"
- Renamed "Brilliant Dragon Flash" to "Shiranui"
- Updated text to finalize the change from "Ronin" to "Tachi"
Skill Changes
- Fierce Dragon Thunderstrike
- Effect of multi-strike has been increased from 120% to 140%
- Zanshin
- Deals 50% reduced damage beyond 2 targets
- Added AoE of 6m
- Thousandfold Slash
- Element changed to Fire
- Potency increased from 185 to 210
- Distance has been changed from Short to Long
- Shiranui
- Distance changed from Short to Long
- Potency increased from 210 to 230
- Added AoE radius of 6m
- Flame Fang Charge (Right Spec)
- Potency increased from 163 to 193
- DoT now has a 3 potency scaling and stacks 5 times
- No longer moves you 21m forward, and dashes you 6m away from the target
- Damage reduced by 50% beyond 2 targets
- Tsubame Gaeshi (Left Spec)
- Potency increased from 195 to 225
- Damage reduced by 50% beyond 2 targets
- Sword Dance: Improvisation
- Potency has been increased from 90 to 130
- Now spawns 1 Swallow Slash
- Damage reduced by 50% beyond 1 target
- Swallow Slash
- Distance type has been changed from Long to Short
- Damage reduced by 75% beyond 2 targets
- Kanran-kikyou
- Potency has been increased from 195 to 275
- Iaido (Left Path)
- Element changed to Storm
- Iaido (Right Path)
- Element changed to Fire
Ravager
Developer's Notes: flame slash - shiro
Spec Changes:
- Unstoppable Fury
- New Effect:
- Flame Slash: Skill Damage +10%; throws Flame Axes at up to 4 targets, with a chain strike effect
- Horizontal Slash: Skill Damage +10%, Target's damage taken from Flame skills +5% for 16 seconds; DEF -12% for 16 seconds.
- Berserk Cleave: Skill Damage +10%, Target's HEAL -20%, Target's damage taken from Flame skills +5% for 16 seconds
- Mirrored Axe: Skill Damage +10% Applies a debuff that increases damage taken from Flame Slash, Horizontal Slash, Raging Slash, Mirrored Axe, and Berserk Cleave by 15% for 16 seconds.
- Raging Slash: Skill Damage +10%
- Your attacks further increase Skill Damage of Berserk Cleave, based on your tier of Tyrant's Fury.
- New Effect:
Skill Changes:
- Flame Slash (Left Spec)
- Potency reduced from 200 to 160
- Deals 70% less damage beyond 1 target
- Flame Slash
- Potency reduced from 168 to 132
- Deals 70% less damage beyond 1 target
- Berserk Cleave
- Now shoots out a Flame Slash as a subskill
- Base CD increased to 16s
- Potency increased from 170 to 300
- Radius increased to 6m
- Range decreased to 12m
- Deals 10% less damage beyond 1 target
- GCD increased to 0.8s
- Deals 40% less damage beyond 1 target
- Raging Slash
- Potency increased from 105 to 250
- Changed to Fire Attribute
- Base CD increased to 16s
- Radius increased to 6m
- Removed Fury Mark effect
- Now shoots out a Flame Slash as a subskill
- Deals 10% less damage beyond 1 target
- Horizontal Slash
- Potency increased from 175 to 250
- Removed Fury Mark Effect
- Base CD increased to 16s
- GCD reduced to 0.8s
- Changed to Fire Attribute
- Range increased to 6m
- Radius increased to 6m
- Now shoots out a Flame Slash as a subskill
- Deals 10% less damage beyond 1 target
- Mirrored Axe
- Potency increased from 168 to 250
- GCD reduced to 0.8s
- Base CD increased to 16s
- Changed to Fire Attribute
- Now shoots out a Flame Slash as a subskill
- Debuffs removed
- Tornado Spin
- Potency lowered from 65 to 38
- Deals 70% less damage beyond 1 target
- Wild Tempest
- Potency lowered from 65 to 38
- Radius increased to 6m
- Target capped by an exponential amount
- Soaring Slash
- Renamed Sky Cleaver
- Changed to Storm Attribute
- No longer leaps
- Fury Mark only applied on right spec, lasts for 3 seconds
- Fury Mark is no longer consumed
- Radius increased to 6m
- Range decreased to 6m
- Potency increased from 150 to 270
- Aftershock
- Animation speed faster by 30%
- GCD reduced to 1.2s
- Changed to Storm Attribute
- New effect:
- If the target has Fury Mark, apply a debuff that increases their damage taken from Tornado Spin by 50% for 10.5 seconds
- Potency increased from 90 to 270
- Furious Slash
- Changed to Storm Attribute
- Renamed to Severing Wind
- Potency increased from 185 to 270
- Radius increased to 6m
- New effect:
- If the target has Fury Mark, apply a debuff that increases their damage taken from Tornado Spin by 50% for 12 seconds.
Warbow
- Fixed bug that caused Everlasting Corrosion to not be properly applied by Corrosive Shot
Weapon Spec Changes
- Hunger for Blood
- Seal of Precision
- Now increases DMG and CRIT by 2%, and increases Demonwing Barrage skill damage by 10%, stacking up to 5 times
- Seal of Precision
- Everlasting Corrosion
- Seal of Weakness now applies to every enemy within a 30m radius
- Seal of Corrosion damage has been increased by 25%
Skill Changes
- Demonwing Barrage
- Removed the periodic increase of skill damage upon holding the skill
- Deals 75% reduced damage beyond 4 targets
- Hail of Arrows
- Added a CRIT DMG taken +10% debuff for 12s
- Reduced the charge time from 1.5s to .75s
- Triple Shot
- No longer a charge skill
- Potency has been increased from 138 to 198
- Full charged effect that fired an extra arrow has been moved to the spell at a base
- Deals 65% reduced damage beyond 2 targets
- Twilight Arrow
- No longer a charged skill
- Potency increased from 85 to 170
- Deals 75% reduced damage beyond 3 targets
- Aurawing Arrow
- No longer a charge skill
- The spell has inherited the effects from a full charge
- Potency decreased from 332 to 240
- Primastic Pierce
- Potency of the aftercast Ring has been increased from 50 to 75
- Radius of rings has been increased from 3 to 4, width increased from 0 to 1, gap between rings increased from 0 to 1, and projectile count increased from 1 to 2
- To explain this change in particular further, this increases the AoE of the spell by over 250%, and doubles the damage from projectile counts alone. When a Ring type spell spins one full rotation, the projectile count determines how many times the projectile hits, so in this case its 2 hits of 75 in 1 full rotation, for a total of 3 rotations.
next classes (either next week or the week after: wiz, dk, lasher)
