Aura Kingdom · Allure of the Past
Game Update

Patch Notes: July 20, 2026

Patch notes for July 20, 2026: fixes for loot drop crashes and duplicate items, plus Ravager, Lancer and Dragonista changes.

Hello everyone, hope you all had a great Monday. We have a very long list of bug fixes, and some class balancing that we hope you will enjoy.

Bug Fixes and Changes

  • Bug that crashed everyone nearby when monsters dropped loot while inventories were full has been fixed
  • Bug that crashes party members at the same time during fights with lots of item drops has been fixed
  • Bug where items dropped on the ground sometimes appearing twice has been fixed
  • Bug that caused fortifying a weapon from your arsenal to randomly upgraded a piece of equipped gear has been fixed
  • Bug where upgrading an item using potential-boost scrolls would show the wrong item as a result has been fixed
  • Bug where you could not guarantee fortify a piece of gear despite having enough gold has been fixed
  • Bug where rerolling item abilities sometimes using up or affecting the wrong item from your bag has been fixed
  • Fortifying, transferring, and rerolling will now double check the item selected - if anything does not match, the action safely cancels
  • Fixed bags that could not be used - items can now be moved into every bag again
  • Fixed items getting stuck inside bags where they could not be reached
  • Bug where inventory sometimes displayed wrong or causing the game to crash on login has been fixed
  • Bug where items would be lost or duplicated when moving them has been fixed
  • Bags must now be added and removed from left to right
  • Bags must be completely emptied before removing it
  • Backpacks made by fusion are now bound to your character
  • Putting a backpack into your bag row or warehouse now binds it to your character
  • Fusing with materials that are already bound to you, produces a bound result

Classes

Ravager

Developers' Note: This class is performing above our expectations currently, so we are trying to reel in its performance Envoy Path

  • Rage
    • Max CRIT Dmg was reduced to 5% per stack (was 10%)
  • Vindictive Burst
    • Primary weapon damage stack is now 1% (was 2%)

Skills

  • Flame Slash
    • Flame Afterimage is now 15% additional damage (was 50%)
    • Bug that was reducing damage on its DoT has been fixed

Lancer

Weapon Spec

  • Frightening Thunder
    • Amount of targets hit now scales with weapon spec level 4/6/8 targets at spec levels 1/30/60 respectively

Skill Changes

  • Flames of Exorcism
    • Radius increased to 8 meters (was 6)
  • Exorcism Firestorm
    • Radius increased to 8 meters (was 3)

Dragonista

Class Changes

  • Melee skills Cast range is now 3 meters (was 2)
  • Rising Dragon Mechanic now increases skill damage coefficients by 50% (was 25%)
    • Nebulous Rain is unaffected by this change

Developers' Note: This change is intended to make Dragon Seal a more appealing button to actually want to press, while bringing up dragonista's bottom line Skills

  • Sweet Core Impact
    • Damage coefficient is now 130 (was 90)
  • Cosmic Whirlwind
    • Damage coefficient is now 150 (was 110)
  • Rainbow Strike
  • Damage coefficient is now 170 (was 130)
  • Sweet Sugar Comet
  • Damage coefficient is now 215 (was 175)

Grenadier

Skills

  • Machine Assembly
    • Bug that caused turrets, crystals and automaton to not inherit 100% of your stats and scale to your level has been fixed
  • Phase Shift Laser
    • Bug that was incorrectly changing the skill value negatively while charged has been fixed
    • 50% charge now increases skill damage by 35% (was 16%)
    • 100% charge now increases skill damage by 70% (was 24%)
  • Sacrificial Bombing
    • Now increases next Optomagnetic Burst skill damage by 30% (was 10%) and crit rate by 46% (was 16%)
  • M.I.R.V
    • If cannon is the main weapon, Damage of All Elemental skills is increased by 5% (was physical damage)

Developers' Note: With the minions bug fixed, this class is in a much better spot already as a supporter, but we decided to bump the DPS about 15% to bring it in line with expectations

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