Patch Notes: July 20, 2026
Patch notes for July 20, 2026: fixes for loot drop crashes and duplicate items, plus Ravager, Lancer and Dragonista changes.
Hello everyone, hope you all had a great Monday. We have a very long list of bug fixes, and some class balancing that we hope you will enjoy.
Bug Fixes and Changes
- Bug that crashed everyone nearby when monsters dropped loot while inventories were full has been fixed
- Bug that crashes party members at the same time during fights with lots of item drops has been fixed
- Bug where items dropped on the ground sometimes appearing twice has been fixed
- Bug that caused fortifying a weapon from your arsenal to randomly upgraded a piece of equipped gear has been fixed
- Bug where upgrading an item using potential-boost scrolls would show the wrong item as a result has been fixed
- Bug where you could not guarantee fortify a piece of gear despite having enough gold has been fixed
- Bug where rerolling item abilities sometimes using up or affecting the wrong item from your bag has been fixed
- Fortifying, transferring, and rerolling will now double check the item selected - if anything does not match, the action safely cancels
- Fixed bags that could not be used - items can now be moved into every bag again
- Fixed items getting stuck inside bags where they could not be reached
- Bug where inventory sometimes displayed wrong or causing the game to crash on login has been fixed
- Bug where items would be lost or duplicated when moving them has been fixed
- Bags must now be added and removed from left to right
- Bags must be completely emptied before removing it
- Backpacks made by fusion are now bound to your character
- Putting a backpack into your bag row or warehouse now binds it to your character
- Fusing with materials that are already bound to you, produces a bound result
Classes
Ravager
Developers' Note: This class is performing above our expectations currently, so we are trying to reel in its performance Envoy Path
- Rage
- Max CRIT Dmg was reduced to 5% per stack (was 10%)
- Vindictive Burst
- Primary weapon damage stack is now 1% (was 2%)
Skills
- Flame Slash
- Flame Afterimage is now 15% additional damage (was 50%)
- Bug that was reducing damage on its DoT has been fixed
Lancer
Weapon Spec
- Frightening Thunder
- Amount of targets hit now scales with weapon spec level 4/6/8 targets at spec levels 1/30/60 respectively
Skill Changes
- Flames of Exorcism
- Radius increased to 8 meters (was 6)
- Exorcism Firestorm
- Radius increased to 8 meters (was 3)
Dragonista
Class Changes
- Melee skills Cast range is now 3 meters (was 2)
- Rising Dragon Mechanic now increases skill damage coefficients by 50% (was 25%)
- Nebulous Rain is unaffected by this change
Developers' Note: This change is intended to make Dragon Seal a more appealing button to actually want to press, while bringing up dragonista's bottom line Skills
- Sweet Core Impact
- Damage coefficient is now 130 (was 90)
- Cosmic Whirlwind
- Damage coefficient is now 150 (was 110)
- Rainbow Strike
- Damage coefficient is now 170 (was 130)
- Sweet Sugar Comet
- Damage coefficient is now 215 (was 175)
Grenadier
Skills
- Machine Assembly
- Bug that caused turrets, crystals and automaton to not inherit 100% of your stats and scale to your level has been fixed
- Phase Shift Laser
- Bug that was incorrectly changing the skill value negatively while charged has been fixed
- 50% charge now increases skill damage by 35% (was 16%)
- 100% charge now increases skill damage by 70% (was 24%)
- Sacrificial Bombing
- Now increases next Optomagnetic Burst skill damage by 30% (was 10%) and crit rate by 46% (was 16%)
- M.I.R.V
- If cannon is the main weapon, Damage of All Elemental skills is increased by 5% (was physical damage)
Developers' Note: With the minions bug fixed, this class is in a much better spot already as a supporter, but we decided to bump the DPS about 15% to bring it in line with expectations
