Patch Notes: July 26, 2026 (Part 3)
Patch notes for July 26, 2026 (Part 3): fixes for frozen skill bars and stuck spells, new threat rules, and Ravager, Guardian and Wizard changes.
Hello everyone! We have a massive list of changes and fixes today. This is going to be multiple messages long.
General Changes and Bug Fixes
- Fixed a rare bug where your skill bar would freeze and stop letting you cast
- Fixed spells getting stuck mid-cast and locking you up - your character will recover on its own within a few seconds
- Spells dropped by lag now cancel cleanly so you can just cast again instead of getting stuck
- Threat skills make monsters focus you while the effect lasts, no matter how much damage your teammates deal. When the effect ends, monsters go back to attacking whoever hurt them most
- Monsters no longer forget their biggest threat in very long fights
- Fixed a bug where leaving a guild didn't stick - after relogging you could still be in the guild
- Fixed other players seeing your old guild name if you left. It now updates instantly for everyone
- Fixed guild changes sometimes not saving until server restart
- Fixed newly created guilds behaving strangely until server restart
- Guild leaders can now disband their guild
- Guild member list now properly shows guild members location when they move between maps, and channels
- Fixed leap/charge skills that dash you to your target sometimes flinging you into walls
- You now gain 1 AP per hour passively if you are level 80 or above. This applies even if you are AFK
- Enchantments now respect their offline time
- Class buffs from different classes now stack. No longer will they overwrite each other
- Fixed soul infusions silently doing nothing on skills that fire arcs, chain between enemies, or leaving a lingering ground pool. Only the element change appplied, losing all of the infusions' added effects
- Skills that left a damage pool now carry the infusion bonus damage for all of its ticks, applying extra effects only once on intial hit
- Various VFX fixes; example being Hail of Arrows not casting on the enemy, now casts at the enemy
Ravager
Envoy Path
- Rage
- Max CRIT Dmg per stack has been reverted to 10 (was 5)
Class Changes
- Tyrant's Fury
- Spell damage % increase has been changed to 3/6/11/15 at Tyrant's Fury 1/2/3/4 respectively (was 1/3/5/10)
- Tyrant's Fury 4 damage dealt bonus is now 10% (was 5%)
- Tyrant's Fury 4 extra damage is now 55% (was 50%)
Envoy Path
- Vindictive Burst
- Bug that improperly changed primary weapon damage bonus has been fixed
- Now properly gives 2% per stack
Skill Changes
- Flame Slash
- Damage coefficient is now 215 (was 175)
- DoT is now accurately based on 2% of your damage (was improperly at 1%)
- Flame Afterimage
- Damage has been reverted back to 50% (was 15%)
Developers' Note: Ravager's damage was not functioning as intended, leading to false balance changes. We have reverted the nerfs from the previous patch. Since the bug has been fixed we compensated buffed Ravager to be in line with other classes.
Guardian
New Ability
- Tank Stance
- Toggleable skill
- While toggled on, any monster you walk near instantly attacks you
- Pulled monsters stay locked onto you no matter what your teammates do
- Two guardians can have this turned on, with additional malice affecting which monster targets who
- Can only be used if your primary class is Guardian
Wizard
Envoy Path
- Ice Expert
- New effect
- Frost Zone has a 20% chance to deal 20% additional damage on every tick
- New effect
- Storm and Ice
- Damage taken from ice skills is now 5% (was 3%)
- Updated value to match what was displayed in the tooltip for Ice Burst
- Fireball Mastery
- Effect changed to Damage of Fireball increased by 5% (was crit rate of fireball)
Skill Changes
- Fireball
- Now applies a DoT with a 22 level scaling + 3% DMG scaling
- Meteor Shot lvl 2
- Damage coefficient is now 170 (was 140)
- DoT from Meteor Shot is now 10% dmg (was 5%)
- Cooldown is now 11 seconds (was 12)
- Meteor Shot lvl 3
- Damage coefficient is now 210 (was 140)
- DoT from Meteor Shot is now 15% dmg (was 5%)
- Cooldown is now 10 seconds (was 12)
- Overloading Field
- Damage per tick was adjusted to 34/50/64 at levels 1/2/3 respectively (was 44/60/74)
Developers' Note: Goal is to improve fire wizard's throughput and identity.
- Frost Zone
- Duration of field has been increased to 8 seconds (was 6)
- Radius of field has been increased to 8 units (was 5)
Developers' Note: While shifting fire wizard's damage profile, we wanted to maintain ice wizard's, so we're giving some nice quality of life to Frost Zone, and an extra added effect
Lancer
Skill Changes
- Thunder Punishment
- No longer single target
- Now is a 120 degree cone
- Damage coefficient is now 120 (was 160)
- Flames of Exorcism
- Radius is now 9 units (was 8)
- Bug that caused Flames of Exorcism to not properly apply its DoT has been fixed
- Exorcism Firestorm
- Ring width is now 3 units (was 8)
- Gap between rings is now 0 units (was 2)
- Lamenting Carol
- Max stack count is now 2 (was 6)
- Execution Sentence
- Bug that stopped Execution Sentence from counting as a back strike has been fixed
Ronin
Skill Changes
- Soul Blade
- Now no longer replays the activation animation when cancelling the ability
- Fixed bug that enabled you to continuously generate Soul while activated
- Swallow Reversal
- Now properly sends its Sparrow Blades sweeping out behind the enemies hit
Astrologer
Skill Changes
- Titan's Collapse, Orbiting Vortex and Disaster Bombardment
- Now receive their infusion's bonus damage and effects
- Starstruck Ground
- Damage per tick is now 47 (was 67)
Sorcerer
Skill Changes
- Flame Impact
- Now correctly applies infusions
Grenadier
Skill Changes
- Plasma Cannon (Left-spec)
- Now correctly applies infusions
- Sacrificial Bombing
- Next use of Optomagnetic Strafe's skill damage bonus is now 22% (was 30)
Gunslinger
Skill Changes
- Dark Flare Trap and Frost Trap
- Bug that caused them to sometimes apply to teammates has been fixed
- Enchanted Ammo
- Enchanted bullets now show up right away, no longer requiring a relog
- Decoy
- Now works as intended, monsters will target each other within the affected radius
Crusader
Skill Changes
- Sacred Frost Bolt
- Bug that caused the ability, when infused, to no longer bounce has been fixed
Duelist
Skill Changes
- Deadly Wink
- Bug that stopped Deadly Wink from counting as a back strike has been fixed
- Now only teleports you behind the target once, instead of a second time after the animation ended
- Purple Lightning
- Now correctly triggers Deadly Marsh when using right-hand spec
Dronekeeper
General Changes
- Element Change now functions. For example, If you change an enemies element to ice, extra damage to ice targets will apply now
Ranger
Skill Changes
- Dimensional Shot
- bug that did not increase damage on charged has been fixed
