Aura Kingdom · Allure of the Past
Game Update

Patch Notes: August 3, 2026

Patch notes for August 3, 2026: Guardian, Ronin and Gunslinger skill fixes, plus buffs for Tachi, Gunslinger and Crusader.

General Changes and Bug Fixes

  • Phalanx and Absolute Phalanx values now match their tooltip on Guardian
  • Cosmic Light Chaos now properly resets cooldowns of other skills
  • Gunslinger enchanted ammo now functions as intended
  • Dancing Slash: Soar on Ronin now properly reduces enemy defense
  • Fiend Totem now has proper hit frames and applies debuffs
  • Guild Hall Artifact Eidolon Summons will now properly drop their respective Bounty rewards.
    • Guild Hall Artifact Eidolons now have increased Health, compared to before.
  • Guild Hall Fountains now display proper rewards.
    • Additionally, the "Fully Blessed" status will no longer be removed when logging out and logging back in.
  • HP values on the Party UI now update much faster
  • Heals now properly show their pop up values
  • Zeals on attacks with "100% damage increase" now display correctly
  • Lv80 accessory and trophy cores are learnable once again
  • Lv80 trophy recipes and green trophies added to OW Miner's Steppe
  • Lv80 accessory recipes have been added to Ancient Rock Tomb and Twin Snakes' Temple
  • Lv70 orange holy spirits have been added to the Rare Treasures collection
  • Monster XP Book usage level capped to 85
  • Monster XP Book stack limit has been raised from 100 to 1000
  • Mastery XP Book usage level requirement lowered to 5
  • Mastery XP Book stack limit raised from 100 to 1000

Tachi

Developers' Note: Tachi players have expressed that they dislike all their damage being iai strike, so we have spread the damage throughout its kit, while nerfing iai strike. Skill Changes

  • Thousandfold Slash ⬆️
    • Now generates 10 souls out of combat
    • Damage taken debuff on targets is now 3% (was 1%)
  • Iai Strike 🟰
    • Damage coefficient is now 210 (was 375)
    • Cooldown was reduced to 5 seconds (was 16 seconds)
    • Cast time is now 1 second (was 3 seconds)
    • Now grants 6% damage dealt (was 3%)
    • 100% charge now increased the skill damage by 75% (was 125%)
      • Removed the 100% skill crit rate
  • Quick Dragon Flash ⬆️
    • Now grants souls out of combat
    • No longer a charge skills
    • Damage coefficient is now 195 (was 175)
  • Swallow Reversal ⬆️
    • Damage coefficient is now 180 (was 156)
  • Fierce Dragon Slash ⬇️
    • Damage coefficient is now 220 (was 300)
    • Element is now Fire
    • Changed damage taken from physical skills by 5% to damage taken from fire skills by 5%
  • Brilliant Dragon Flash (Right Path) ⬆️
    • Now increases fire skill damage by 10% for 5 seconds

Gunslinger

Envoy Path

  • Divine Pistol Teachings ⬆️
    • Now grants 4% primary weapon damage per stack (was 2%)
    • Fixed buff display not showing proper amount of stacks

Crusader

Developers' Note: Divine energy was the most choking factor on the left spec, where unlike right spec, if you don't hit a reset you are essentially a dead class for 8-9 seconds. This should help to smooth out the gameplay Weapon Spec Changes

  • Demon-Slaying Will ⬆️
    • Effect updated: Divine energy recharge rate increased by 150%

Developers' Note: This was ambiguously worded and hard to understand. Now its, slightly, less ambiguous.

  • Demon Slayer Style ⬆️
    • Evil-Smiting Sword: Skill Damage +20% (was 8%)

Skill Changes

  • Divine Sunderance ⬆️
    • Damage coefficient is now 185 (was 170)
  • Evil-Smiting Sword
    • Tooltip description updated to match function
      • "During Divine Energy Burst, increase this skill's damage by 100%"
  • Demon Exterminator ⬆️
    • Damage coefficient is now 200 (was 185)

Lasher

Developers' Note: These buffs are primarily aimed at the lackluster right physical spec. While whip flurry took a hit, this should raise the floor of your damage, leading to more consistent DPS

  • Whip Flurry ⬇️
    • Damage Coefficient is now 195 (was 300)
    • Base Cooldown is now 18 seconds (was 15 seconds)
    • Damage Taken Debuff Duration is now 15 seconds (was 10 seconds)
  • Blood Whip Dance Mastery ⬆️
    • Now applies to Frenzied Blood Dance
  • Divine Judgement Flame ⬆️
    • Damage Coefficient 200/200/200 -> 200/225/250
  • Lashing Gaze ⬆️
    • Duration is now 15 seconds (was 10 seconds)
  • Selfless Nirvana ⬆️
    • Damage Coefficient 150/170/200 -> 225/255/300
  • Eternal Punishment ⬆️
    • Damage Coefficient 150/170/200 -> 225/255/300

Ninja

Skill Changes

  • Shadow Warrior now inherits 100% of the player's DMG (was 30%) ⬆️
  • Shadow Warrior: Dancer ⬆️
    • Targets damage taken +2% (was 1%)
  • Blood Flame Burst ⬆️
    • Radius increased to 8 (was 5)
  • Ninjutsu: Razor Flurry ⬆️
    • Damage coefficient is now 300 (was 100)
    • Added a damage radius of 5
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