Patch Notes: August 3, 2026
Patch notes for August 3, 2026: Guardian, Ronin and Gunslinger skill fixes, plus buffs for Tachi, Gunslinger and Crusader.
General Changes and Bug Fixes
- Phalanx and Absolute Phalanx values now match their tooltip on Guardian
- Cosmic Light Chaos now properly resets cooldowns of other skills
- Gunslinger enchanted ammo now functions as intended
- Dancing Slash: Soar on Ronin now properly reduces enemy defense
- Fiend Totem now has proper hit frames and applies debuffs
- Guild Hall Artifact Eidolon Summons will now properly drop their respective Bounty rewards.
- Guild Hall Artifact Eidolons now have increased Health, compared to before.
- Guild Hall Fountains now display proper rewards.
- Additionally, the "Fully Blessed" status will no longer be removed when logging out and logging back in.
- HP values on the Party UI now update much faster
- Heals now properly show their pop up values
- Zeals on attacks with "100% damage increase" now display correctly
- Lv80 accessory and trophy cores are learnable once again
- Lv80 trophy recipes and green trophies added to OW Miner's Steppe
- Lv80 accessory recipes have been added to Ancient Rock Tomb and Twin Snakes' Temple
- Lv70 orange holy spirits have been added to the Rare Treasures collection
- Monster XP Book usage level capped to 85
- Monster XP Book stack limit has been raised from 100 to 1000
- Mastery XP Book usage level requirement lowered to 5
- Mastery XP Book stack limit raised from 100 to 1000
Tachi
Developers' Note: Tachi players have expressed that they dislike all their damage being iai strike, so we have spread the damage throughout its kit, while nerfing iai strike. Skill Changes
- Thousandfold Slash ⬆️
- Now generates 10 souls out of combat
- Damage taken debuff on targets is now 3% (was 1%)
- Iai Strike 🟰
- Damage coefficient is now 210 (was 375)
- Cooldown was reduced to 5 seconds (was 16 seconds)
- Cast time is now 1 second (was 3 seconds)
- Now grants 6% damage dealt (was 3%)
- 100% charge now increased the skill damage by 75% (was 125%)
- Removed the 100% skill crit rate
- Quick Dragon Flash ⬆️
- Now grants souls out of combat
- No longer a charge skills
- Damage coefficient is now 195 (was 175)
- Swallow Reversal ⬆️
- Damage coefficient is now 180 (was 156)
- Fierce Dragon Slash ⬇️
- Damage coefficient is now 220 (was 300)
- Element is now Fire
- Changed damage taken from physical skills by 5% to damage taken from fire skills by 5%
- Brilliant Dragon Flash (Right Path) ⬆️
- Now increases fire skill damage by 10% for 5 seconds
Gunslinger
Envoy Path
- Divine Pistol Teachings ⬆️
- Now grants 4% primary weapon damage per stack (was 2%)
- Fixed buff display not showing proper amount of stacks
Crusader
Developers' Note: Divine energy was the most choking factor on the left spec, where unlike right spec, if you don't hit a reset you are essentially a dead class for 8-9 seconds. This should help to smooth out the gameplay Weapon Spec Changes
- Demon-Slaying Will ⬆️
- Effect updated: Divine energy recharge rate increased by 150%
Developers' Note: This was ambiguously worded and hard to understand. Now its, slightly, less ambiguous.
- Demon Slayer Style ⬆️
- Evil-Smiting Sword: Skill Damage +20% (was 8%)
Skill Changes
- Divine Sunderance ⬆️
- Damage coefficient is now 185 (was 170)
- Evil-Smiting Sword
- Tooltip description updated to match function
- "During Divine Energy Burst, increase this skill's damage by 100%"
- Tooltip description updated to match function
- Demon Exterminator ⬆️
- Damage coefficient is now 200 (was 185)
Lasher
Developers' Note: These buffs are primarily aimed at the lackluster right physical spec. While whip flurry took a hit, this should raise the floor of your damage, leading to more consistent DPS
- Whip Flurry ⬇️
- Damage Coefficient is now 195 (was 300)
- Base Cooldown is now 18 seconds (was 15 seconds)
- Damage Taken Debuff Duration is now 15 seconds (was 10 seconds)
- Blood Whip Dance Mastery ⬆️
- Now applies to Frenzied Blood Dance
- Divine Judgement Flame ⬆️
- Damage Coefficient 200/200/200 -> 200/225/250
- Lashing Gaze ⬆️
- Duration is now 15 seconds (was 10 seconds)
- Selfless Nirvana ⬆️
- Damage Coefficient 150/170/200 -> 225/255/300
- Eternal Punishment ⬆️
- Damage Coefficient 150/170/200 -> 225/255/300
Ninja
Skill Changes
- Shadow Warrior now inherits 100% of the player's DMG (was 30%) ⬆️
- Shadow Warrior: Dancer ⬆️
- Targets damage taken +2% (was 1%)
- Blood Flame Burst ⬆️
- Radius increased to 8 (was 5)
- Ninjutsu: Razor Flurry ⬆️
- Damage coefficient is now 300 (was 100)
- Added a damage radius of 5
