Game Update
Patch Notes: August 13, 2026
Patch notes for August 13, 2026: fixes for stacking pet items, expiring item timers and monster attack range.
General changes and fixes
- Using a second pet item of the same type now applies its own rolled stats, instead of silently doing nothing until you summoned a different pet in between
- Items with expire timers now tick down their time, expired items are now swept and removed while you play
- Accepted attack range on certain mobs has been fixed, this makes some skills stop reporting "target too far" when being inside the valid range
- Damage over time from a caster who has died no longer counts as self-inflicted, so it can no longer trigger your own Zeal procs and damage you
- Damage reflection can no longer damage you off damage over time effects that were applied to you
- Damage over time now keeps the caster's damage and level scaling after the caster dies, instead of losing its scaling source
- Hit-count shields now count real hits beyond a single hit, so multi-hit shields actually break and pay out their effect
- Fixed cases where certain area effects skipped bosses and monsters
- "Expires after hitting" buffs are now properly consumed instead of surviving their own attack and continuing to apply
- Fixed certain "+Heal %" sources, they now actually increase your healing instead of being display-only
- Heal reduction debuffs now cap at nulling a heal rather than turning it into damage
- Monster and boss self-healing and regeneration now work again
