Aura Kingdom · Allure of the Past
Game Update

Patch Notes: August 14, 2026

Patch notes for August 14, 2026: the level 85 areas and dungeons, Lament of the Thunder Dragon King (Purgatory), Odette and class changes.

General Changes

  • The two level 85 areas, Timestream Forest and Tempest Desert, are now available
  • The two level 85 equipment dungeons, Transient Cavern and Void Rift, are now available
  • Lament of the Thunder Dragon King (Purgatory) is now available
    • A pity system has been implemented. Now everytime you kill a final boss of a Purgatory, you are awarded 1 Purgatory Dragon's Fragmented Essence. You can trade these in the Encyclopedia for exclusive and rare drops found in the Purgatory difficulty dungeons
  • Torment of Gydaie Glen is now available
  • Bright Abyss is now available
  • Gaia Emblem V is now available to trade
  • Secret Stones from Darkthunder Temple of Fatima, are now available to trade in the encyclopedia for 30 sigils each
  • Collection has been updated
  • Item mall has been updated
  • Paragon has been updated
  • Rainbow Paragon has been added
  • Armor sets Abyssal Fissure and Forbidden Hunter have been added
  • Set effects and fortification bonuses for orange level 90 armor have been updated
  • Weapon core effects have been updated

Gemstones

In its current implementation, Gemstones are very unhealthy for game balance. Very little changes for the player, stat cap wise, until awakening and as such, we will not be adding level 90 gems. All level 90 gemstone drops will be changed to level 80 gemstones. We will provide an update on our plans for gemstones in the future. Any existing lvl90 gems will be changed into lvl80 stats.

Eidolons

Odette

  • Young Feather Melody
    • It now grants a 100 level scaling Flat DMG increase
    • Removed primary weapon damage buff

Class Changes

Before you read the changes, I want to add that after this content update is pushed, the balance team and I are going to give big changes to classes. More identity between the different specs is the main goal. This will be a lengthy process, so expect infrequent balance changes.

Lancer

Weapon Spec Changes

  • Black Flame Lance
    • Damage taken debuffs now stack up to 3 times at level 60 spec, and 2 times at level 30 spec

Skill Changes

  • Creation Carol
    • Bug that caused the pool AoE after cast to not immobilize enemies has been fixed
  • Flames of Exorcism
    • Followup spell, Exorcism Firestorm, has had its rotation count set to 1 (was 3)

Crusader

  • Divine Boundary
    • Bug that caused Divine Boundary's buff to end early has been fixed

Ninja

Developers' Note: I did not want to kill off the playstyle of swapping elements on a bread and butter skill, so these adjustments bring the differences of damage much closer, while still giving players the ability to play fire right path if they so want to. These changes also bring fire more in line with storm spec damage-wise.

  • Wind Arts: Razor Storm
    • Damage coefficient has been reduced to 250 (was 310)
    • Ground ticker damage coefficient has been increased to 34 (was 14)
      • With a .5s tick rate, total duration of 4.5s, and accounting for the base coefficient nerf, this change adds 120 more coefficient per razor storm
  • Flame Arts: Blood Flame Burst
    • Damage coefficient is now 270 (was 300)

Astrologer

Weapon Spec Changes

  • The Empress
    • Activating any star release causes your attacks to deal 10% additional damage (was 30%)

Grenadier

Weapon Spec Changes

  • All-Out Bombardment
    • Duration of Damage Dealt increase from Phase Shift Laser is now 10 seconds (was 6 seconds)

Skill Changes

  • Meteor Cannon
    • Damage coefficient has been increased to 188 (was 168)
    • Damage taken debuff now stacks up to 2 times
    • GCD cooldown has been reduced to 1 second (was 1.3 seconds)
  • Sacrificial Bombing
    • The buff has been changed to All Element (was Physical)

Duelist

Envoy Path

  • Swift Assassination
    • Using Swift Somersault grants you a 50% chance to deal 25% additional damage (was 100% chance)

Skill Changes

  • Trail of Blood
    • Cast range increased to 6m (was 2m)

Ronin

Skill Changes

  • Swallow Reversal
    • Damage coefficient is now 195 (was 180)
  • Swallow Slash
    • Damage coefficient is now 135 (was 120)
  • Fierce Dragon Slash
    • Damage coefficient is now 240 (was 220)

Sorcerer

Developers' Note: These changes are made predominantely to help out the support aspects of Dark Sorcerer. While Fire Sorcs will find use with the Rejuvenation Mantra change, Dark Sorc will be the premier support spec. Weapon Spec Changes

  • Fiend Sanctuary
    • Using Forbidden Void causes your attacks to deal a debuff that increases the target's damage taken by 3%, stacking up to 3 times
    • Demon Seal gains a new effect
      • Additionally inflict a debuff that when a party member attacks the marked target, increases the party member's DMG by 5%

Skill Changes

  • Fiend Totem
    • Damage coefficient is now 150 (was 170)
    • Fiend Breath damage coefficient is now 40 (was 80)
  • Blood Seal
    • Removed healing on hit
    • Added 10% DMG scaling to the damage over time effect
  • Rejuvenation Mantra
    • Removed heal over time
    • Added effect
      • While you have the Rejuvenation Mantra buff, every attack on an enemy applies 30 flat level scaling + 3% of your DMG as a heal (1s CD)
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