Game Update
Patch Notes: September 7, 2026
Patch notes for September 7, 2026: easier level 85 party dungeons, invincible eidolon ultimates, and combat, summon and quest fixes.
General Changes and Fixes
- 85 party dungeons rebalanced to be significantly easier
Combat & Skills
- Fixed Sacred Frost Bolt and other replacement skills (Crusader Burst Break, Sorcerer Void Release) playing their cast animation two or three times
- Fixed bouncing chain skills drawing a duplicate projectile and animation back at the caster
- Fixed Nightmare Totem applying its sleep effect but never its DoT
- Push and pull effects no longer drag scenery, fixed-position actors, and untargetable objects around
- Area pulls such as Lancer's Thunder Punishment now only move things you could legitimately attack
- Fixed enemies staying permanently tagged in combat with you, most visible on the Abyssal Sea Monsters near Port Morton (X599/Y450), where the tag followed you across map changes and blocked mounting during dailies
- Monsters now correctly drop combat and leash home, and each engagement times out on its own
Eidolons & Summons
- Eidolon ultimates now make you and your eidolon invincible for the duration of the cutscene, so you can no longer be killed while the camera is taken away from you
- Fixed buffs granted by a summon lingering forever after the summon expired
- Positional Bombardment was still stacking on the party long after the summon was gone
- Fixed leftover pets spawned by a summon's own cleanup effect never despawning
Quests & World
- Fixed monsters that are meant to be walked past aggroing on approach
- The Pirate Sentry Guard in "Keep it Under Wraps" now ignores you as intended, matching its Passive Detection Guard neighbours
- Fixed quest chains stalling when a scripted actor is removed before its own timer runs out
- "Supporting Victoria" no longer deadends, Victoria now spawns, walks her route, and the hand-in quest appears
- Cutscene and escort chains built the same way now advance correctly
- Fixed Blizzard Berg Safe Once More quest (3/6) reporting "Nothing found. Try again at another spot." when you were standing in the right place
- Fixed monsters that turn hostile mid-scene still showing as friendly and refusing to be targeted, while still attacking you (the "Safe Once More" Flamebot)
- Fixed NPC turn-ins that took your items and gave nothing back (Those were a few defect Oddities)
- These options previously consumed the cost, gave no reward, showed no reply, and could be repeated endlessly
Items & Economy
Dragon Points can be converted into Golden Dragon Points at the correct rate, with the correct balance cap(Not functional currently)
- Consumables can now be used in bulk from a single click instead of one at a time
- Covers Fishes, weapon mastery EXP books, Dragon Point items, and various other items
- The full amount is checked before anything is spent, so using a stack at max mastery or at a currency cap costs you nothing and tells you why
- Anything that fails to apply is refunded
Storage
- The Holy Chest is now account-wide instead of per-character
- All characters on an account share the same 63 slots
- Each character keeps its own active page, so alts can sit on the page that suits them
- Chest contents now survive character deletion
- Accounts that held Holy Chest items on more than one character have had them sent into the Storage Warehouse (Last tab in Warehouse)
