Aura Kingdom · Allure of the Past
Game Update

Patch Notes: September 7, 2026

Patch notes for September 7, 2026: easier level 85 party dungeons, invincible eidolon ultimates, and combat, summon and quest fixes.

General Changes and Fixes

  • 85 party dungeons rebalanced to be significantly easier

Combat & Skills

  • Fixed Sacred Frost Bolt and other replacement skills (Crusader Burst Break, Sorcerer Void Release) playing their cast animation two or three times
  • Fixed bouncing chain skills drawing a duplicate projectile and animation back at the caster
  • Fixed Nightmare Totem applying its sleep effect but never its DoT
  • Push and pull effects no longer drag scenery, fixed-position actors, and untargetable objects around
    • Area pulls such as Lancer's Thunder Punishment now only move things you could legitimately attack
  • Fixed enemies staying permanently tagged in combat with you, most visible on the Abyssal Sea Monsters near Port Morton (X599/Y450), where the tag followed you across map changes and blocked mounting during dailies
    • Monsters now correctly drop combat and leash home, and each engagement times out on its own

Eidolons & Summons

  • Eidolon ultimates now make you and your eidolon invincible for the duration of the cutscene, so you can no longer be killed while the camera is taken away from you
  • Fixed buffs granted by a summon lingering forever after the summon expired
    • Positional Bombardment was still stacking on the party long after the summon was gone
  • Fixed leftover pets spawned by a summon's own cleanup effect never despawning

Quests & World

  • Fixed monsters that are meant to be walked past aggroing on approach
    • The Pirate Sentry Guard in "Keep it Under Wraps" now ignores you as intended, matching its Passive Detection Guard neighbours
  • Fixed quest chains stalling when a scripted actor is removed before its own timer runs out
    • "Supporting Victoria" no longer deadends, Victoria now spawns, walks her route, and the hand-in quest appears
    • Cutscene and escort chains built the same way now advance correctly
  • Fixed Blizzard Berg Safe Once More quest (3/6) reporting "Nothing found. Try again at another spot." when you were standing in the right place
  • Fixed monsters that turn hostile mid-scene still showing as friendly and refusing to be targeted, while still attacking you (the "Safe Once More" Flamebot)
  • Fixed NPC turn-ins that took your items and gave nothing back (Those were a few defect Oddities)
    • These options previously consumed the cost, gave no reward, showed no reply, and could be repeated endlessly

Items & Economy

  • Dragon Points can be converted into Golden Dragon Points at the correct rate, with the correct balance cap (Not functional currently)
  • Consumables can now be used in bulk from a single click instead of one at a time
    • Covers Fishes, weapon mastery EXP books, Dragon Point items, and various other items
    • The full amount is checked before anything is spent, so using a stack at max mastery or at a currency cap costs you nothing and tells you why
    • Anything that fails to apply is refunded

Storage

  • The Holy Chest is now account-wide instead of per-character
    • All characters on an account share the same 63 slots
    • Each character keeps its own active page, so alts can sit on the page that suits them
    • Chest contents now survive character deletion
    • Accounts that held Holy Chest items on more than one character have had them sent into the Storage Warehouse (Last tab in Warehouse)
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