Game Update
Patch Notes: July 11, 2026 (Part 2)
Patch notes for July 11, 2026 (Part 2): monsters hit 30% softer, dungeon HP pools are much lower and the first buffs for weaker classes arrive.
General Changes
- Damage dealt by monsters to players has been reduced by 30%
- Backstrikes are now working properly
Dungeons
These changes are aimed at making select content easier, faster and overall more enjoyable.
- The HP pool of ALL equipment solo dungeons has been reduced by 66-90%
- The HP pool of ALL equipment party dungeons has been reduced by 66%
- Other dungeons (demon kings, DH, etc.) remain unchanged
- Otherworld dungeons general HP pool has been reduced by 30%
Classes
We are going to roll out balance updates over the next coming week aimed at buffing up underpowered classes.
Ravager
Envoy Path Changes
- Flame Slash Mastery
- Damage has been increased from
2% > 5%
- Damage has been increased from
- Ruthlessness
- 50% chance to deal
20%> 30% additional damage
- 50% chance to deal
- Vindictive Burst
- Increased stack from
1%to 2%, stacking up to 5 times for a total of 10% great axe weapon damage
- Increased stack from
- Restrained Anger
- Has been reworked. No longer decays rage and instead grants 10% to flame skills
- Wild Fury
- CRIT rate and CRIT DMG has been changed from
1%> 3%, stacks up to 5 times
- CRIT rate and CRIT DMG has been changed from
- Rage
- Getting hit now has a 50% chance to increase CRIT DMG by
1%> 5% and Max CRIT DMG by3%> 10% stacks up to 5 times
- Getting hit now has a 50% chance to increase CRIT DMG by
Mastery
- Extinguisher
- Changed Flame Slash bonus from crit rate to damage bonus (3%/6%/9%/12%)
Duelist
Envoy Path
- Deadly Wink Mastery
- Cooldown reduction has been changed from
2%> 5%
- Cooldown reduction has been changed from
- Frenzied Blades
Note: We will be monitoring this closely, expect changes in the future
- Removed cooldown
10%> 100% to proc Damage of Duelist skills by 10% and make you deal 60% additional damage on every attack- Black Fang
- Increase targets damage taken from
5%to 10%
- Increase targets damage taken from
- Focused Target
- Evasion from
3%to 5%
- Evasion from
- Horn of Retaliation
- Critical strikes increase damage dealt by
3%> 5% and damage of ice and holy skills by1%> 5% both stacking up to 2 times for 6 seconds
- Critical strikes increase damage dealt by
Skill Changes
- Deadly Wink
- Cooldown changed from
8sto 5.6s
- Cooldown changed from
- Whirling Dance
- Cooldown changed from
6sto 4.2s
Wizard
Envoy Path Changes
- Main Node
- Increased CRIT Dmg by
6%> 10%
- Increased CRIT Dmg by
- Ice Storm Mastery
- Damage of ice storm
3%> 5%
- Damage of ice storm
- Wizardry
- Attacks increase CRIT Dmg by
1%> 4% stacking up to 5 times for 10 seconds
- Attacks increase CRIT Dmg by
- Ice Expert
- Damage of ice skills increased by
3%> 10%
- Damage of ice skills increased by
- Flame and Lightning
- Your attacks increase targets damage taken by
3%> 5% for 5 seconds
- Your attacks increase targets damage taken by
- Stormcaller
- Damage of storm skills increased by
3%> 10%
- Damage of storm skills increased by
- Storm and Ice
- Storm Burst and Ice Burst damage taken debuff increased from
3%> 5%
- Storm Burst and Ice Burst damage taken debuff increased from
- Astrology
- Reworked to now increase primary weapon damage by 5% and CRIT Dmg of Meteor Shot from
8%> 10% - Removed cooldown of rejuvenating prayer and meteor shot
- Reworked to now increase primary weapon damage by 5% and CRIT Dmg of Meteor Shot from
Note: Due to the current formula the cooldowns were not even working as intended so we decided to remove it and grant primary weapon damage
