Aura Kingdom · Allure of the Past
Game Update

Patch Notes: July 11, 2026 (Part 2)

Patch notes for July 11, 2026 (Part 2): monsters hit 30% softer, dungeon HP pools are much lower and the first buffs for weaker classes arrive.

General Changes

  • Damage dealt by monsters to players has been reduced by 30%
  • Backstrikes are now working properly

Dungeons

These changes are aimed at making select content easier, faster and overall more enjoyable.

  • The HP pool of ALL equipment solo dungeons has been reduced by 66-90%
  • The HP pool of ALL equipment party dungeons has been reduced by 66%
    • Other dungeons (demon kings, DH, etc.) remain unchanged
  • Otherworld dungeons general HP pool has been reduced by 30%

Classes

We are going to roll out balance updates over the next coming week aimed at buffing up underpowered classes.

Ravager

Envoy Path Changes

  • Flame Slash Mastery
    • Damage has been increased from 2% > 5%
  • Ruthlessness
    • 50% chance to deal 20% > 30% additional damage
  • Vindictive Burst
    • Increased stack from 1%to 2%, stacking up to 5 times for a total of 10% great axe weapon damage
  • Restrained Anger
    • Has been reworked. No longer decays rage and instead grants 10% to flame skills
  • Wild Fury
    • CRIT rate and CRIT DMG has been changed from 1% > 3%, stacks up to 5 times
  • Rage
    • Getting hit now has a 50% chance to increase CRIT DMG by 1% > 5% and Max CRIT DMG by 3% > 10% stacks up to 5 times

Mastery

  • Extinguisher
    • Changed Flame Slash bonus from crit rate to damage bonus (3%/6%/9%/12%)

Duelist

Envoy Path

  • Deadly Wink Mastery
    • Cooldown reduction has been changed from 2% > 5%
  • Frenzied Blades

Note: We will be monitoring this closely, expect changes in the future

  • Removed cooldown
  • 10% > 100% to proc Damage of Duelist skills by 10% and make you deal 60% additional damage on every attack
  • Black Fang
    • Increase targets damage taken from 5% to 10%
  • Focused Target
    • Evasion from 3% to 5%
  • Horn of Retaliation
    • Critical strikes increase damage dealt by 3% > 5% and damage of ice and holy skills by 1% > 5% both stacking up to 2 times for 6 seconds

Skill Changes

  • Deadly Wink
    • Cooldown changed from 8s to 5.6s
  • Whirling Dance
  • Cooldown changed from 6s to 4.2s

Wizard

Envoy Path Changes

  • Main Node
    • Increased CRIT Dmg by 6% > 10%
  • Ice Storm Mastery
    • Damage of ice storm 3% > 5%
  • Wizardry
    • Attacks increase CRIT Dmg by 1% > 4% stacking up to 5 times for 10 seconds
  • Ice Expert
    • Damage of ice skills increased by 3% > 10%
  • Flame and Lightning
    • Your attacks increase targets damage taken by 3% > 5% for 5 seconds
  • Stormcaller
    • Damage of storm skills increased by 3% > 10%
  • Storm and Ice
    • Storm Burst and Ice Burst damage taken debuff increased from 3% > 5%
  • Astrology
    • Reworked to now increase primary weapon damage by 5% and CRIT Dmg of Meteor Shot from 8% > 10%
    • Removed cooldown of rejuvenating prayer and meteor shot

Note: Due to the current formula the cooldowns were not even working as intended so we decided to remove it and grant primary weapon damage

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