Patch Notes: July 13, 2026
Patch notes for July 13, 2026: stat and equipment calculation fixes, a cooking crash fix, and Ninja, Sorcerer and Duelist changes.
Greetings , we have got quite a long list of changes and fixes today.
General Fixes and Changes
- Stats not calculating correctly after swapping classes has been fixed
- Equipment calculations changing when teleporting has been fixed
- Equipment calculations being lower than real values when switching items has been fixed
- Crashing while cooking has been fixed
- Crashing while interacting with movement systems has been fixed
- New single instance system for Navea, Guild Hall and House
- Crafting rates for armor crafting has been fixed
- Gliding in instances is now disabled
- Instance debuffs will no longer follow you out of instances
- Enchantment persistence in Infernal Abyss (Floor 6 and onwards) has been fixed
- Enchantment Card Removal is now functional following these rules
- Blue card only - Removal Works
- Blue card enchanted with gold card - Removal Works
- Gold card only - Removal DOES NOT Work
Class Changes
Ninja
This class was performing extremely poorly. It was not lending itself to any power fantasy or identity, so we have buffed up nearly every aspect
Envoy Path
- Red Flame Burst Mastery
- Damage of Flame Arts: Red Flame Burst changed from
1%> 5%
- Damage of Flame Arts: Red Flame Burst changed from
- Razor Storm Mastery
- Damage of Wind Arts: Razor Storm changed from
2%> 5%
- Damage of Wind Arts: Razor Storm changed from
Skill Changes
- Bloody Thorns
- The buff has been changed from a
DMG +1%> Damage Dealt +3%, stacking up to 3 times
- The buff has been changed from a
- Flame Arts: Red Flame Burst
- Damage coefficient changed from
195%> 300%
- Damage coefficient changed from
- Devouring Beast
- Damage coefficient changed from
165%> 290%
- Damage coefficient changed from
- Shadow Pool
- Duration has been increased from
12s> 15s
- Duration has been increased from
- Wind Arts: Razor Storm
- Damage coefficient changed from
150%> 310%
- Damage coefficient changed from
Sorcerer
Sorcerer is in a relatively fine spot. We didn't want to touch flame as its performing within expectations, but dark could use a little push
Envoy Path
- Soul-Eating Fiends
- Nightmare Totem: increases your damage of your dark skills from
5%> 15%
- Nightmare Totem: increases your damage of your dark skills from
Duelist
After yesterdays change, we decided it could use an extra push to get back to target performance
Envoy Path
- Balisong Mastery
- Damage increased from
1%> 3%
- Damage increased from
I want to finish this off with another reminder of our Summer Screenshot Event. If you head to our Discord, you can see how you can enter and win yourself an eidolon of your choice currently in game, 3 keys and a ring for them!.
Yuji
