Aura Kingdom · Allure of the Past
Bard class art

Magic · Harp

Bard

Every battle has a rhythm, and Bards know exactly how to change its course. Their melodies can break an enemy's resolve, restore a wounded ally, or inspire an entire party to press onward.

Bard is a magic class that wields a Harp. Its songs can damage enemies, restore health, and strengthen nearby allies. Although Bards can be built offensively, their healing and supportive abilities remain especially valuable in group content.

Natural strengths: Healing, party support, survivability, and sustained magic damage.

Single Target
Area of Effect
Defensive
Evasive
Healing
Support

You can switch to any class at any moment on the same character, and you keep your level.

Bard Skills

Every Bard skill and the Masteries that upgrade it.

Storm Song

Storm · Attack · Long Range

Cast
Instant
Cooldown
1.6s
Range
25m
Potency
145%

Play a song with the power of the storm, unleashing sonic waves that crash into the enemy dealing Storm damage.

Effects

  • Effect on the target:If Harp is the main weapon, target's Move SPD -15% and All Basic Stats -10%
  • Add 1 stack of Tunes of March, increasing Damage dealt by 1%, Penetration by 100 and Damage of offensive Bard skills by 5% for 12 seconds.
  • If Harp is the main weapon, grants Echo of March, increasing Damage dealt by 4%, Penetration by 100 and Damage of offensive Bard skills by 10% for 12 seconds. Stacks up to 3 times.
  • Consumes 1 stack of Tunes of Harmony
Masteries (2)
  • Song of the Full Moon

    I hope you enjoy my performance. For those still left standing, there will be an encore.

    • Enhances:Enhance "Storm Song"
    • Effect on the target:Target's DEF -5%Duration:10s
  • Song of the Sky Flight

    A mage might set enemies on fire, but I light hearts on fire. Oh yeaaaaah!

    • Enhances:Enhance "Storm Song"
    • Bonus:Storm Song ACC +100%

Blissful Harmony

Lightning · Attack · Long Range

Cast
Instant
Cooldown
1.6s
Range
25m
Potency
185%

Play a pure melody that flickers with crackling energy, dealing Lightning damage

Effects

  • Bleeding:X Damage per second
  • Add 1 stack of Tunes of March, increasing Damage dealt by 1%, Penetration by 100 and Damage of offensive Bard skills by 5% for 12 seconds.
  • If Harp is the main weapon, grants Echo of March, increasing Damage dealt by 4%, Penetration by 100 and Damage of offensive Bard skills by 10% for 12 seconds. Stacks up to 3 times.
  • Consumes 1 stack of Tunes of Harmony
Masteries (1)
  • Refrain of Paradise

    Even if one turns from the light to the darkness, heaven will not turn its back on them.

    • Enhances:Enhance "Blissful Harmony"
    • Bonus:Move SPD +4%Duration:10s

Healing Harmony

Party heal · Long Range

Cast
Instant
Cooldown
5.0s
Range
25m
Potency
7%

Strum a soothing melody, healing the target and granting them inner peace.

Effects

  • Bonus:If Harp is the main weapon, portion of healing on target is also applied to you
  • Adds 1 stack of Tunes of Harmony, increasing HEAL by 50% and the AoE range of your "Healing Harmony," "Healing Tones," and "Holy Notes" by 5m for 12 seconds. Stacks up to 3 times.
  • Consumes 1 stack of Tunes of March

Ambient Drone

Lightning · Attack · Close Range

Cast
Instant
Cooldown
4.0s
Range
Melee
Potency
210%

Electrify your performance, cranking up that synth sound to deal Lightning damage and stun enemies in range.

Effects

  • Effect on the target:Target is Stunned
  • Add 1 stack of Tunes of March, increasing Damage dealt by 1%, Penetration by 100 and Damage of offensive Bard skills by 5% for 12 seconds.
  • If Harp is the main weapon, grants Echo of March, increasing Damage dealt by 4%, Penetration by 100 and Damage of offensive Bard skills by 10% for 12 seconds. Stacks up to 3 times.
  • Consumes 1 stack of Tunes of Harmony

Ballad

Party heal · Long Range

Cast
Instant
Cooldown
3.0s
Range
25m
Potency
—

Make your fingers dance over the strings in a sensuous melody sure to stimulate an ally's health regeneration.

Effects

  • Healing:Restores X HP and 2% of Max HP every secondDuration:6s
  • Adds 1 stack of Tunes of Harmony, increasing HEAL by 50% and the AoE range of your "Healing Harmony," "Healing Tones," and "Holy Notes" by 5m for 12 seconds. Stacks up to 3 times.
  • Consumes 1 stack of Tunes of March
Masteries (2)
  • Rock and Roll Ballad

    If you keep looking out at beautiful vistas, you might miss a pretty flower growing right next to you.

    • Enhances:Enhance "Ballad"
    • Bonus:While effect is active, DEF +12%Duration:6s
  • Sad Love Song

    Cold, rainy days make me think of my first love. Ah, those colorful days we spent together. Then they cheated on me and broke my heart in two, so that I could sing about it.

    • Enhances:Enhance "Ballad"
    • Bonus:While effect is active, DMG +12%Duration:6s

Healing Tones

Party heal · Long Range

Cast
Instant
Cooldown
6.0s
Range
25m
Potency
7%

Pluck out a refreshing refrain that grants party members the boon of regeneration.

Effects

  • Adds 1 stack of Tunes of Harmony, increasing HEAL by 50% and the AoE range of your "Healing Harmony," "Healing Tones," and "Holy Notes" by 5m for 12 seconds. Stacks up to 3 times.
  • Consumes 1 stack of Tunes of March
Masteries (1)
  • Sacred Healing Chorus

    Healed with a song! That's totally cheaper than a visit to your doctor.

    • Enhances:Enhance "Healing Tones"
    • Bonus:Healing Tones' healing +25%

Holy Notes

Party heal · Long Range

Cast
Instant
Cooldown
8.0s
Range
25m
Potency
7%

Sing a holy tune of praise, purifying an ally's heart and mind to heal them.

Effects

  • Adds 1 stack of Tunes of Harmony, increasing HEAL by 50% and the AoE range of your "Healing Harmony," "Healing Tones," and "Holy Notes" by 5m for 12 seconds. Stacks up to 3 times.
  • Consumes 1 stack of Tunes of March

Rhapsody

Party buff · Close Range

Cast
Instant
Cooldown
2.0s
Range
Touch
Potency
—

Perform an impassioned rhapsody, rousing the minds of your party members and increasing their Move SPD.

Effects

  • Bonus:Move SPD +3% and Healing Potency +5% for all allies in range
  • Bonus:If Harp is the main weapon, additional increase: Move SPD +5%, Received Healing +5%, Damage taken -5%.

You can only have one Party Buff skill active at a time. You must choose whether to enable the skill from your primary or secondary weapon

Resetting your secondary weapon removes the active skill effect