Aura Kingdom · Allure of the Past
Brawler class art

Melee · Katars

Brawler

Every movement flows into the next as Brawlers overwhelm their opponents with an unbroken storm of strikes. Through discipline and precise control of their inner strength, their own bodies become their greatest weapons.

Brawler is a melee class that wields a pair of Katars. It combines rapid close-range attacks into powerful sequences while building and consuming charges to activate additional effects. Its abilities provide a mixture of sustained damage, critical attacks, and self-support.

Natural strengths: Rapid combinations, sustained damage, critical attacks, and self-sustain.

Single Target
Area of Effect
Defensive
Evasive
Healing
Support

You can switch to any class at any moment on the same character, and you keep your level.

Brawler Skills

Every Brawler skill and the Masteries that upgrade it.

Swift Strike

Storm · Attack · Close Range

Cast
Instant
Cooldown
1.0s
Range
2m
Potency
160%

A vicious one-two of a whirling kick into a downward stab rips through the enemy, dealing damage and shattering their defenses. This skill generates one Earth Charge.

Effects

  • Effect on the target:Target's DEF -X
  • Effect on the target:Target's DEF -10%
  • Gain an Earth Charge for 20 seconds. Stacks up to 3 times.
  • Chance to generate 1 additional Earth Charge

Blitz

Physical · Attack · Close Range

Cast
Instant
Cooldown
2.6s
Range
12m
Potency
200%

Launch yourself forward in a blindingly quick and lethal dash that leaves your opponent stunned. This skill generates one Sky Charge.

Effects

  • Effect on the target:Target is StunnedDuration:2.5s
  • Gain a Sky Charge for 20 seconds. Stacks up to 3 times.
  • Chance to generate 1 additional Sky Charge

Deals 40% less damage beyond 1 target.

Inner Strength

Heal · Close Range

Cast
Instant
Cooldown
3.0s
Range
Self
Potency
8%

Focus your energies inward, recovering HP and expending all stored Charges to increase your battle effectiveness.

Effects

  • Bonus:Release all accumulated Earth and Sky Charges in order to power yourself up
  • Bonus:If Katars are the main weapon, Damage taken -20%
  • Every Earth Charge released increases CRIT by X
  • Every Sky Charge released increases EVA by X
  • Bonus:Every Charge released increases damage of Brawler skills by 10%Duration:10s

Electrocution

Lightning · Attack · Close Range

Cast
Instant
Cooldown
2.0s
Range
12m
Potency
140%

Charge your Katars with Electrical Energy and plant them in the ground to electrocute all enemies within range. The remaining lightning stimulates your own strength and produces an Earth Charge.

Effects

  • Bonus:DMG +XDuration:8s
  • Gain an Earth Charge for 20 seconds. Stacks up to 3 times.
  • Chance to generate 1 additional Earth Charge

Deals 25% less damage beyond 1 target.

Lotus Strike

Flame · Attack · Close Range

Cast
Instant
Cooldown
3.5s
Range
6m
Potency
115%

A vicious combination of slashes and kicks tears through the target. Can deal extra damage and also heal yourself if you have Charges stored up.

Effects

  • Bonus:Release all accumulated Earth and Sky Charges in order to power yourself up
  • Each Earth Charge released makes Lotus Strike deal additional damage
  • Each Sky Charge released will restore X HP per second for 10 seconds
  • Bonus:Every Charge released increases damage of Brawler skills by 10%Duration:10s

Deals 40% less damage beyond 1 target.

Sparks and Flames

Physical · Attack · Close Range

Cast
Instant
Cooldown
2.6s
Range
6m
Potency
200%

Flip up in the air and slash repeatedly, showering the enemy with sparks. Then come crashing back down in a ball of fire, torching everything nearby. This skill generates one Earth Charge.

Effects

  • Gain an Earth Charge for 20 seconds. Stacks up to 3 times.
  • Chance to generate 1 additional Earth Charge
  • Effect on the target:If Katars are the main weapon, target's Damage taken from Lotus Strike is increased by 50%Duration:4s

Deals 40% less damage beyond 1 target.

Shadow Strike

Dark · Attack · Close Range

Cast
Instant
Cooldown
2.0s
Range
2m
Potency
125%

This forbidden combination harnesses the power of shadows to deal sustained damage to the enemy while healing the attacker. This skill generates one Sky Charge.

Effects

  • Bleeding:X Damage per second, 10% of which absorbed into your HP. Stacks up to 3 times
  • Gain a Sky Charge for 20 seconds. Stacks up to 3 times.
  • Chance to generate 1 additional Sky Charge

Meridian Activation

Party buff · Close Range

Cast
Instant
Cooldown
2.0s
Range
Touch
Potency
—

Tap into the inner power of your allies, restoring their HP while boosting their strength.

Effects

  • Bonus:DMG +X, CRIT +X and SPD +X for all allies in range
  • Bonus:DMG, CRIT and SPD +3% for all allies in range
  • Bonus:If Katars are the main weapon, additional increase: CRIT +5%.

You can only have one Party Buff skill active at a time. You must choose whether to enable the skill from your primary or secondary weapon

Resetting your secondary weapon removes the active skill effect