Every movement flows into the next as Brawlers overwhelm their opponents with an unbroken storm of strikes. Through discipline and precise control of their inner strength, their own bodies become their greatest weapons.
Brawler is a melee class that wields a pair of Katars. It combines rapid close-range attacks into powerful sequences while building and consuming charges to activate additional effects. Its abilities provide a mixture of sustained damage, critical attacks, and self-support.
Natural strengths: Rapid combinations, sustained damage, critical attacks, and self-sustain.
Single Target
Area of Effect
Defensive
Evasive
Healing
Support
◆You can switch to any class at any moment on the same character, and you keep your level.
Brawler Skills
Every Brawler skill and the Masteries that upgrade it.
Swift Strike
Storm · Attack · Close Range
Cast
Instant
Cooldown
1.0s
Range
2m
Potency
160%
A vicious one-two of a whirling kick into a downward stab rips through the enemy, dealing damage and shattering their defenses. This skill generates one Earth Charge.
Effects
Target's DEF -X
Target's DEF -10%
Gain an Earth Charge for 20 seconds. Stacks up to 3 times.
Chance to generate 1 additional Earth Charge
Blitz
Physical · Attack · Close Range
Cast
Instant
Cooldown
2.6s
Range
12m
Potency
200%
Launch yourself forward in a blindingly quick and lethal dash that leaves your opponent stunned. This skill generates one Sky Charge.
Effects
Target is Stunned2.5s
Gain a Sky Charge for 20 seconds. Stacks up to 3 times.
Chance to generate 1 additional Sky Charge
Deals 40% less damage beyond 1 target.
Inner Strength
Heal · Close Range
Cast
Instant
Cooldown
3.0s
Range
Self
Potency
8%
Focus your energies inward, recovering HP and expending all stored Charges to increase your battle effectiveness.
Effects
Release all accumulated Earth and Sky Charges in order to power yourself up
If Katars are the main weapon, Damage taken -20%
Every Earth Charge released increases CRIT by X
Every Sky Charge released increases EVA by X
Every Charge released increases damage of Brawler skills by 10%10s
Electrocution
Lightning · Attack · Close Range
Cast
Instant
Cooldown
2.0s
Range
12m
Potency
140%
Charge your Katars with Electrical Energy and plant them in the ground to electrocute all enemies within range. The remaining lightning stimulates your own strength and produces an Earth Charge.
Effects
DMG +X8s
Gain an Earth Charge for 20 seconds. Stacks up to 3 times.
Chance to generate 1 additional Earth Charge
Deals 25% less damage beyond 1 target.
Lotus Strike
Flame · Attack · Close Range
Cast
Instant
Cooldown
3.5s
Range
6m
Potency
115%
A vicious combination of slashes and kicks tears through the target. Can deal extra damage and also heal yourself if you have Charges stored up.
Effects
Release all accumulated Earth and Sky Charges in order to power yourself up
Each Earth Charge released makes Lotus Strike deal additional damage
Each Sky Charge released will restore X HP per second for 10 seconds
Every Charge released increases damage of Brawler skills by 10%10s
Deals 40% less damage beyond 1 target.
Sparks and Flames
Physical · Attack · Close Range
Cast
Instant
Cooldown
2.6s
Range
6m
Potency
200%
Flip up in the air and slash repeatedly, showering the enemy with sparks. Then come crashing back down in a ball of fire, torching everything nearby. This skill generates one Earth Charge.
Effects
Gain an Earth Charge for 20 seconds. Stacks up to 3 times.
Chance to generate 1 additional Earth Charge
If Katars are the main weapon, target's Damage taken from Lotus Strike is increased by 50%4s
Deals 40% less damage beyond 1 target.
Shadow Strike
Dark · Attack · Close Range
Cast
Instant
Cooldown
2.0s
Range
2m
Potency
125%
This forbidden combination harnesses the power of shadows to deal sustained damage to the enemy while healing the attacker. This skill generates one Sky Charge.
Effects
X Damage per second, 10% of which absorbed into your HP. Stacks up to 3 times
Gain a Sky Charge for 20 seconds. Stacks up to 3 times.
Chance to generate 1 additional Sky Charge
Meridian Activation
Party buff · Close Range
Cast
Instant
Cooldown
2.0s
Range
Touch
Potency
—
Tap into the inner power of your allies, restoring their HP while boosting their strength.
Effects
DMG +X, CRIT +X and SPD +X for all allies in range
DMG, CRIT and SPD +3% for all allies in range
If Katars are the main weapon, additional increase: CRIT +5%.
You can only have one Party Buff skill active at a time. You must choose whether to enable the skill from your primary or secondary weapon
Resetting your secondary weapon removes the active skill effect