Where others see chaos, Wizards recognize the hidden patterns of the natural world. With mana focused through their staves, fire, frost, lightning, and storm answer their call.
Wizard is a magic class that wields a Staff. It commands several elements through wide-reaching spells that damage or control groups of enemies. Repeated elemental attacks can also activate an Elemental Burst.
Natural strengths: Elemental damage, area attacks, enemy control, and magical burst damage.
Single Target
Area of Effect
Defensive
Evasive
Healing
Support
◆You can switch to any class at any moment on the same character, and you keep your level.
Wizard Skills
Every Wizard skill and the Masteries that upgrade it.
Fireball
Flame · Attack · Long Range
Cast
Instant
Cooldown
1.0s
Range
25m
Potency
160%
Condense the fire elements in the air into a high Energy Conflux state, then Fire at the target to deal Fire Damage.
Effects
Target burns for X +3% of your DMG as damage every 1.0 seconds6s
Using this skill will conjure a Flame Elemental Etch20s
Masteries (2)
Firebomb
The flame I hold in my hands is the outward manifestation of my hot-blooded will to win!
Enhance "Fireball"
Target is Stunned3s
Napalm
It's not that I created this flame - no, it's more like the flame was born inside of me.
Enhance "Fireball"
Knocks target back 8 meters
Icy Curse
Ice · Attack · Long Range
Cast
Instant
Cooldown
1.5s
Range
25m
Potency
155%
Gather ice energy in your hands and assault the enemy with frostbite, dealing Ice damage and slowing them.
Effects
Target's Move SPD -11%
If Staff is the main weapon, target's Move SPD -5%6s
Using this skill will conjure an Ice Elemental Etch20s
Masteries (1)
Piercing Ice
Can I interest you in my state-of-the-art cryogenic treatment?
Enhance "Icy Curse"
X Damage per second6s
Elemental Burst
Buff · Close Range
Cast
Instant
Cooldown
0.1s
Range
Self
Potency
—
Activate Elemental Etches to enhance your power, greatly increasing elemental damage.
Effects
Convert all Elemental Etches to gain additional effects:
Converting Storm Etches decreases damage taken from Storm skills by 4%
Converting Flame Etches decreases damage taken from Flame skills by 4%
Converting Lightning Etches decreases damage taken from Lightning skills by 4%
Converting Ice Etches decreases damage taken from Ice skills by 4%15s
If Staff is the main weapon, every converted Etch increases damage of Wizard skills by 4% and damage of non-Dark Elemental skills by 2%, stacking up to 2 times
If Staff is the main weapon, every converted Etch decreases Physical damage taken and damage taken from Holy and Dark skills by 2%, stacking up to 2 times15s
If Staff is the main weapon, damage of Flame and Lightning Flash pursuit +25%, stacks up to 2 times15s
Ice Storm
Ice · Attack · Long Range
Cast
Instant
Cooldown
2.0s
Range
25m
Potency
165%
Conjure a withering ice storm that sweeps over surrounding enemies, blasting them for high damage and freezing them in their tracks.
Effects
Target is Immobilized3s
If Staff is the main weapon, target's ACC -10%6s
Using this skill will conjure an Ice Elemental Etch20s
Rejuvenating Prayer
Buff · Close Range
Cast
Instant
Cooldown
15.0s
Range
25m
Potency
—
Calm the mind and offer a devout prayer, granting the target the protection of natural forces to Heal HP and remove disease effects.
Effects
Randomly removes 1 debuff20.0 sec
Restores X +1% of your DMG as HP every second
If Staff is the main weapon, Damage against Flame, Ice, Storm and Lightning targets +8%6s
Storm Curse
Ice · Attack · Long Range
Cast
Instant
Cooldown
2.0s
Range
27m
Potency
161%
Ride a wild gust of wind, hitting all enemies on a line with Storm damage.
Effects
Knocks target back 6 meters
Move SPD +6%8s
If Staff is the main weapon, target's CRIT rate -10%6s
Using this skill will conjure a Storm Elemental Etch20s
Masteries (2)
Flash Storm
The winds of the sky are my weapon, and with them, I'll blow you far away from the battlefield.
Enhance "Storm Curse"
Target's DEF -5%10s
Hail Storm
Better beware - when I release the chains of this rampaging storm, everything in its path will be flattened.
Enhance "Storm Curse"
DMG +4%10s
Flame Meteor
Flame · Attack · Long Range
Cast
Instant
Cooldown
6.0s
Range
25m
Potency
140%
Summon a meteor from space to crash down on an enemy, devastating them and any surrounding foes with Flame damage.
Effects
Target burns for X +5% of your DMG as damage every 0.5 seconds3s
If Staff is the main weapon, target's EVA rate -10%6s
Using this skill will conjure a Flame Elemental Etch20s
Instant Thunder
Lightning · Attack · Long Range
Cast
Instant
Cooldown
2.0s
Range
25m
Potency
105%
Let lightning carry you instantly to the enemy's side, dealing Lightning damage over the surrounding area and stunning nearby targets.
Effects
Target is Stunned3s
If Staff is the main weapon, target's SPD rate -6%6s
Using this skill will conjure a Lightning Elemental Etch20s
Energy Conflux
Party buff · Close Range
Cast
Instant
Cooldown
6.0s
Range
Touch
Potency
—
Gather elemental power and transform it into pure energy, greatly increasing party members' CRIT damage.
Effects
CRIT DMG +6% for all allies in range
If Staff is the main weapon, additional increase: CRIT rate +3%, Max CRIT DMG +3%
You can only have one Party Buff skill active at a time. You must choose whether to enable the skill from your primary or secondary weapon
Resetting your secondary weapon removes the active skill effect