Aura Kingdom · Allure of the Past
Wizard class art

Magic · Staff

Wizard

Where others see chaos, Wizards recognize the hidden patterns of the natural world. With mana focused through their staves, fire, frost, lightning, and storm answer their call.

Wizard is a magic class that wields a Staff. It commands several elements through wide-reaching spells that damage or control groups of enemies. Repeated elemental attacks can also activate an Elemental Burst.

Natural strengths: Elemental damage, area attacks, enemy control, and magical burst damage.

Single Target
Area of Effect
Defensive
Evasive
Healing
Support

You can switch to any class at any moment on the same character, and you keep your level.

Wizard Skills

Every Wizard skill and the Masteries that upgrade it.

Fireball

Flame · Attack · Long Range

Cast
Instant
Cooldown
1.0s
Range
25m
Potency
160%

Condense the fire elements in the air into a high Energy Conflux state, then Fire at the target to deal Fire Damage.

Effects

  • Effect on the target:Target burns for X +3% of your DMG as damage every 1.0 secondsDuration:6s
  • Using this skill will conjure a Flame Elemental EtchDuration:20s
Masteries (2)
  • Firebomb

    The flame I hold in my hands is the outward manifestation of my hot-blooded will to win!

    • Enhances:Enhance "Fireball"
    • Effect on the target:Target is StunnedDuration:3s
  • Napalm

    It's not that I created this flame - no, it's more like the flame was born inside of me.

    • Enhances:Enhance "Fireball"
    • Effect on the target:Knocks target back 8 meters

Icy Curse

Ice · Attack · Long Range

Cast
Instant
Cooldown
1.5s
Range
25m
Potency
155%

Gather ice energy in your hands and assault the enemy with frostbite, dealing Ice damage and slowing them.

Effects

  • Effect on the target:Target's Move SPD -11%
  • Effect on the target:If Staff is the main weapon, target's Move SPD -5%Duration:6s
  • Using this skill will conjure an Ice Elemental EtchDuration:20s
Masteries (1)
  • Piercing Ice

    Can I interest you in my state-of-the-art cryogenic treatment?

    • Enhances:Enhance "Icy Curse"
    • Bleeding:X Damage per secondDuration:6s

Elemental Burst

Buff · Close Range

Cast
Instant
Cooldown
0.1s
Range
Self
Potency
—

Activate Elemental Etches to enhance your power, greatly increasing elemental damage.

Effects

  • Bonus:Convert all Elemental Etches to gain additional effects:
  • Converting Storm Etches decreases damage taken from Storm skills by 4%
  • Converting Flame Etches decreases damage taken from Flame skills by 4%
  • Converting Lightning Etches decreases damage taken from Lightning skills by 4%
  • Converting Ice Etches decreases damage taken from Ice skills by 4%Duration:15s
  • Bonus:If Staff is the main weapon, every converted Etch increases damage of Wizard skills by 4% and damage of non-Dark Elemental skills by 2%, stacking up to 2 times
  • Bonus:If Staff is the main weapon, every converted Etch decreases Physical damage taken and damage taken from Holy and Dark skills by 2%, stacking up to 2 timesDuration:15s
  • Bonus:If Staff is the main weapon, damage of Flame and Lightning Flash pursuit +25%, stacks up to 2 timesDuration:15s

Ice Storm

Ice · Attack · Long Range

Cast
Instant
Cooldown
2.0s
Range
25m
Potency
165%

Conjure a withering ice storm that sweeps over surrounding enemies, blasting them for high damage and freezing them in their tracks.

Effects

  • Effect on the target:Target is ImmobilizedDuration:3s
  • Effect on the target:If Staff is the main weapon, target's ACC -10%Duration:6s
  • Using this skill will conjure an Ice Elemental EtchDuration:20s

Rejuvenating Prayer

Buff · Close Range

Cast
Instant
Cooldown
15.0s
Range
25m
Potency
—

Calm the mind and offer a devout prayer, granting the target the protection of natural forces to Heal HP and remove disease effects.

Effects

  • Healing:Randomly removes 1 debuffDuration:20.0 sec
  • Healing:Restores X +1% of your DMG as HP every second
  • Bonus:If Staff is the main weapon, Damage against Flame, Ice, Storm and Lightning targets +8%Duration:6s

Storm Curse

Ice · Attack · Long Range

Cast
Instant
Cooldown
2.0s
Range
27m
Potency
161%

Ride a wild gust of wind, hitting all enemies on a line with Storm damage.

Effects

  • Effect on the target:Knocks target back 6 meters
  • Bonus:Move SPD +6%Duration:8s
  • Effect on the target:If Staff is the main weapon, target's CRIT rate -10%Duration:6s
  • Using this skill will conjure a Storm Elemental EtchDuration:20s
Masteries (2)
  • Flash Storm

    The winds of the sky are my weapon, and with them, I'll blow you far away from the battlefield.

    • Enhances:Enhance "Storm Curse"
    • Effect on the target:Target's DEF -5%Duration:10s
  • Hail Storm

    Better beware - when I release the chains of this rampaging storm, everything in its path will be flattened.

    • Enhances:Enhance "Storm Curse"
    • Bonus:DMG +4%Duration:10s

Flame Meteor

Flame · Attack · Long Range

Cast
Instant
Cooldown
6.0s
Range
25m
Potency
140%

Summon a meteor from space to crash down on an enemy, devastating them and any surrounding foes with Flame damage.

Effects

  • Effect on the target:Target burns for X +5% of your DMG as damage every 0.5 secondsDuration:3s
  • Effect on the target:If Staff is the main weapon, target's EVA rate -10%Duration:6s
  • Using this skill will conjure a Flame Elemental EtchDuration:20s

Instant Thunder

Lightning · Attack · Long Range

Cast
Instant
Cooldown
2.0s
Range
25m
Potency
105%

Let lightning carry you instantly to the enemy's side, dealing Lightning damage over the surrounding area and stunning nearby targets.

Effects

  • Effect on the target:Target is StunnedDuration:3s
  • Effect on the target:If Staff is the main weapon, target's SPD rate -6%Duration:6s
  • Using this skill will conjure a Lightning Elemental EtchDuration:20s

Energy Conflux

Party buff · Close Range

Cast
Instant
Cooldown
6.0s
Range
Touch
Potency
—

Gather elemental power and transform it into pure energy, greatly increasing party members' CRIT damage.

Effects

  • Bonus:CRIT DMG +6% for all allies in range
  • Bonus:If Staff is the main weapon, additional increase: CRIT rate +3%, Max CRIT DMG +3%

You can only have one Party Buff skill active at a time. You must choose whether to enable the skill from your primary or secondary weapon

Resetting your secondary weapon removes the active skill effect