Aura Kingdom · Allure of the Past
Gunslinger class art

Ranged · Dual Pistols

Gunslinger

With a pistol in each hand and a trick prepared for every occasion, Gunslingers overwhelm their enemies with enchanted bullets before slipping beyond their reach. Victory belongs to the quickest draw—and few are faster.

Gunslinger is a ranged class that wields Dual Pistols. Its enchanted ammunition adds different effects to its attacks, while traps can immobilize, weaken, or damage enemies that enter their range.

Natural strengths: Rapid attacks, mobility, traps, and enemy control.

Single Target
Area of Effect
Defensive
Evasive
Healing
Support

You can switch to any class at any moment on the same character, and you keep your level.

Gunslinger Skills

Every Gunslinger skill and the Masteries that upgrade it.

Aimed Shot

Storm · Attack · Long Range

Cast
Instant
Cooldown
1.6s
Range
25m
Potency
183%

Summon the focus of a bird of prey, sniping your target with high accuracy and decreasing its mobility.

Effects

  • Effect on the target:Target's Move SPD -10%
  • Bonus:If Dual Pistols are the main weapon, increases damage of Gunslinger skills by 5%Duration:10s
  • Triggers loaded Enchanted Ammo effect
Masteries (2)
  • Focused Blast

    Part of learning how to shoot is also understanding that you can BE shot. The takeaway is, don't get shot.

    • Enhances:Enhance "Aimed Shot"
    • Bonus:Aimed Shot Accuracy +33%
  • Pinpoint Strike

    I've got a message in a bullet for you, and it's coming as an express delivery.

    • Enhances:Enhance "Aimed Shot"
    • Bonus:Aimed Shot Damage +10%

Bombardment

Storm · Attack · Long Range

Cast
Instant
Cooldown
1.6s
Range
25m
Potency
192%

Rapidly fire your dual pistols in tandem, sending a stream of bullets into every baddie near the target.

Effects

  • Effect on the target:Target's damage taken from Storm skills +3%
  • Triggers loaded Enchanted Ammo effect
Masteries (1)
  • Precision Bombardment

    Once I pulled a trigger for the first time, I knew dual pistols would be my weapon of choice.

    • Enhances:Enhance "Bombardment"
    • Effect on the target:Target's DEF -5%Duration:10s

Sonic Bomb

Storm · Attack · Long Range

Cast
Instant
Cooldown
2.0s
Range
27m
Potency
177%

Compress storm energy to send out a sonic blast that hits all targets on a line, dealing Storm damage.

Effects

  • Bonus:Damage of Storm skills +3%Duration:5s
  • Triggers loaded Enchanted Ammo effect

Frost Trap

Summon · Close Range

Cast
Instant
Cooldown
3.0s
Range
Self
Potency
—

Conjure darkness into a gloomy ice trap that ignites targets who enter its radius, immobilizing them and dealing continuous damage over time.

Effects

  • Bonus:Summons a Frost TrapDuration:30s
  • Note:Trap disappears upon activation
  • Bleeding:Trapped target receives X Damage per second
  • Effect on the target:Target is Immobilized and gains Incoming CRIT rate +16%
  • Effect on the target:Target's damage taken from Dark skills +3%Duration:6s
  • Bonus:If Dual Pistols are the main weapon, grants a shield that blocks 5% of incoming damage from 3 hitsDuration:1m

Resetting your secondary weapon removes the active skill effect

Dark Flare Trap

Summon · Close Range

Cast
Instant
Cooldown
3.0s
Range
Self
Potency
—

Shape the dense darkness into a searing trap that blasts all nearby targets with withering heat.

Effects

  • Bonus:Summons a Dark Flare Trap
  • Bleeding:Affected targets receive X Damage per second and gain Received Healing -25% and damage taken from Dark skills +3%Duration:6s
  • Bonus:If Dual Pistols are the main weapon, grants a shield that blocks 5% of incoming damage from 3 hitsDuration:1m

Resetting your secondary weapon removes the active skill effect

Masteries (2)
  • Exploding Wolf Trap

    I don't need to be the one to finish you off, so I'm perfectly fine placing lots of traps.

    • Enhances:Enhance "Dark Flare Trap"
    • Bonus:Dark Flare Trap will be 20 levels above your level.
  • Pitfall

    Young and old, rich and poor, all become equal in death.

    • Enhances:Enhance "Dark Flare Trap"
    • Bonus:Move SPD +4% when setting up a Dark Flare Trap.Duration:10s

Decoy

Physical · Attack · Long Range

Cast
Instant
Cooldown
15.0s
Range
25m
Potency
—

Enchant your bullets with mental energy, causing your shots to temporarily confuse the target.

Effects

  • Effect on the target:Charms target of level up to X
Masteries (1)
  • Fatal Attraction

    It's not just your life that's in my hands, but your spirit as well.

    • Enhances:Enhance "Decoy"
    • Bonus:Decoy duration +24 seconds

Electromagnetic Sweep

Lightning · Attack · Medium Range

Cast
Instant
Cooldown
2.4s
Range
12m
Potency
190%

Manifest an electromagnetic field to power up your dual pistols, spraying Lightning damage at all enemies around the target.

Effects

  • Bonus:If Dual Pistols are the main weapon, target is ImmobilizedDuration:4s
  • Note:Deals 50% reduced damage beyond 4 targets
  • Bonus:If Dual Pistols are the main weapon, increases target's Damage taken from Gunslinger skills by 6%Duration:10s
  • Triggers loaded Enchanted Ammo effect

Mental Focus

Party buff · Close Range

Cast
Instant
Cooldown
2.0s
Range
Touch
Potency
—

Breathe deeply and concentrate to bring stillness to your mind, then pass your focused state on to party members, increasing their quickness.

Effects

  • Bonus:CRIT +X and SPD +X for all allies in range
  • Bonus:If Dual Pistols are the main weapon, additional increase: CRIT +3%, SPD +3%, CRIT DMG +6%.

You can only have one Party Buff skill active at a time. You must choose whether to enable the skill from your primary or secondary weapon

Resetting your secondary weapon removes the active skill effect