Aura Kingdom · Allure of the Past
Lancer class art

Melee · Lance

Lancer

Ancient elemental power sleeps within every mark left by a Lancer. By weaving together flame and frost, they awaken sealed techniques capable of calling forth fire, ice, lightning, and darkness.

Lancer is a melee class that wields a Lance. Its fire and ice abilities place elemental marks on enemies. Different combinations of three marks determine which finishing technique becomes available.

Natural strengths: Elemental versatility, area damage, adaptable finishing techniques, and party utility.

Single Target
Area of Effect
Defensive
Evasive
Healing
Support

You can switch to any class at any moment on the same character, and you keep your level.

Lancer Skills

Every Lancer skill and the Masteries that upgrade it.

Spiritual Garrote

Dark · Attack · Close Range

Cast
Instant
Cooldown
1.0s
Range
6m
Potency
153%

Perform two gorgeous, rapid swings of your lance, dealing Dark damage to your target.

Effects

  • Bonus:If Lance is the main weapon, Damage of Dark skills +6%, stacks up to 2 timesDuration:8s
  • Using this skill engraves a Dark Flame Rune

Deals 25% less damage beyond 1 target.

Masteries (2)
  • Diurnal Garrote

    Good luck defending against something you can't see!

    • Enhances:Enhance "Spiritual Garrote"
    • Effect on the target:Target's ACC -8%Duration:10s
  • Raging Garrote

    An effective warrior knows how to prioritize. Prepare to witness my flawless execution.

    • Enhances:Enhance "Spiritual Garrote"
    • Bonus:DMG +4%Duration:10s

Frozen Lightning Spear

Lightning · Attack · Close Range

Cast
Instant
Cooldown
1.8s
Range
18m
Potency
167%

Wrap your lance in cold ice and stab the target, dealing Ice damage and restricting its movement.

Effects

  • Effect on the target:Target is ImmobilizedDuration:3s
  • Effect on the target:If Lance is the main weapon, target's EVA -3%Duration:6s
  • Using this skill engraves a Frost Thunder Rune

Deals 10% reduced damage beyond 1 target.

Engraving Liberation

Physical · Attack · Close Range

Cast
Instant
Cooldown
None
Range
3m
Potency
100%

Awaken the power of your hidden Runic Tablet, triggering one of the following varying effects, depending on active runes: 3 Dark Flame Runes: Blood Spear - Soul Reincarnation 2 Dark Flame and 1 Frost Thunder Runes: Magic Spear - Creation Carol 1 Dark Flame and 2 Frost Thunder Runes: Lightning Spear - Execution Sentence 3 Frost Thunder Runes: Soul Spear - Frozen World

Effects

  • Soul Reincarnation: Damage taken -8%, Lance Weapon Damage +15%, All Basic Stats +8%, Damage of Lancer skills +10% for 6 seconds
  • Creation Carol: Deal heavy Dark damage to targets in a wide range
  • Execution Sentence: Deal up to 5 hits of heavy Lightning damage
  • Frozen World: Heal yourself, restore 5% of Max HP, restore 1% HP every second and gain a shield that blocks 25% of incoming damage from up to 10 hits for 5 seconds. While the shield is active, killing an enemy has a 50% chance to engrave a Frost Thunder rune; if the shield is destroyed, engraves 3 Dark Flame runes

Creation Carol deals 25% less damage beyond 1 target.

Spear of Rites

Dark · Attack · Close Range

Cast
Instant
Cooldown
2.5s
Range
6m
Potency
171%

Focus the magic power in your body and thrust forward, damaging enemies around the target and severely weakening their attacks.

Effects

  • Effect on the target:Target's Damage of Physical and Elemental skills -3%
  • Effect on the target:Target's DMG -5%
  • Effect on the target:Target's Damage dealt -3%
  • Using this skill engraves a Frost Thunder Rune

Deals 25% less damage beyond 1 target.

Thunder Punishment

Lightning · Attack · Close Range

Cast
Instant
Cooldown
1.0s
Range
7m
Potency
120%

Focus the divine thunder within your lance and swing it at your target, dealing Lightning damage and pulling all surrounding enemies towards it to share the punishment.

Effects

  • Using this skill engraves a Frost Thunder Rune
Masteries (1)
  • Striking Punishment

    Wow! That sounded close! Hopefully the next bolt doesn't strike me!

    • Enhances:Enhance "Thunder Punishment"
    • Bonus:Move SPD +15%Duration:10s

Flames of Exorcism

Lightning · Attack · Close Range

Cast
Instant
Cooldown
4.5s
Range
Melee
Potency
135%

Create a violent magic firestorm with a rapid swing of your lance, dealing Flame damage to all enemies around you and setting them ablaze.

Effects

  • Bonus:Summons an Exorcism Firestorm that deals continuous damage to nearby enemies
  • Bleeding:Target bleeds for X +3% of your DMGDuration:5s
  • Using this skill engraves a Dark Flame Rune

Deals 10% reduced damage beyond 1 target.

Destructive Spear

Lightning · Attack · Close Range

Cast
Instant
Cooldown
5.0s
Range
8m
Potency
181%

Perform a series of precise slashes, dealing devastating damage against the enemies in front of you and weakening their defensive potential.

Effects

  • Effect on the target:Target's Total DEF -3%
  • Effect on the target:If Lance is the main weapon, target's Incoming CRIT rate and CRIT DMG taken +6%
  • Using this skill engraves a Dark Flame Rune

Deals 10% reduced damage beyond 1 target.

Resonating Spear

Party buff · Close Range

Cast
Instant
Cooldown
2.0s
Range
Touch
Potency
—

Perform a superb lance spirit dance, resonating with a powerful energy that empowers party members' offensive and defensive potential.

Effects

  • Bonus:DMG +X and DMG +5% for all allies in range
  • Bonus:DEF +X and DEF +5% for all allies in range
  • Bonus:If Lance is the main weapon, additional increase: DMG +3%, DEF +3%.

You can only have one Party Buff skill active at a time. You must choose whether to enable the skill from your primary or secondary weapon

Resetting your secondary weapon removes the active skill effect