When the thunder of a Grenadier's cannon rolls across the battlefield, enemies know destruction is soon to follow. Their mechanical creations ensure that no corner of the battlefield remains beyond their reach.
Grenadier is a ranged class that wields a Cannon. It attacks with missiles, grenades, and powerful plasma blasts while deploying turrets and crystals that can attack enemies, restore health, or strengthen nearby allies.
Natural strengths: Area damage, long-range attacks, deployable machinery, and party utility.
Single Target
Area of Effect
Defensive
Evasive
Healing
Support
◆You can switch to any class at any moment on the same character, and you keep your level.
Grenadier Skills
Every Grenadier skill and the Masteries that upgrade it.
Cannon Salvo
Physical · Attack · Long Range
Cast
Instant
Cooldown
3.0s
Range
25m
Potency
189%
Concentrate energy to load Ammo, charge up and Fire a heavy Bombardment at the target, causing Stunned effect.
Effects
If Cannon is the main weapon, Damage of Physical skills +5%10s
Deals 35% less damage beyond 1 target
Masteries (2)
Fiery Salvo
Another hit! Did I sink your battleship?
Enhance "Cannon Salvo"
X Damage per second10s
M.I.R.V.
Unlike with pistols, every shot from a cannon is important and worth putting your heart into. That's a good way to look at life too, don't'cha think?
Enhance "Cannon Salvo"
Target's DEF -5%10s
Sacrificial Bomb
Physical · Attack · Long Range
Cast
Instant
Cooldown
3.0s
Range
25m
Potency
200%
Recklessly Eject toward the target, the Burning Cannonball inflicts Fire Damage.
Effects
Every time a target is hit, increases your damage of Physical skills by +1%, stacking up to 5 times10s
If Cannon is the main weapon, increases your next Optomagnetic Strafe's Skill Damage by 22% and CRIT rate by 46%
Deals 35% less damage beyond 1 target.
Plasma Cannon
Physical · Attack · Long Range
Cast
Instant
Cooldown
1.5s
Range
27m
Potency
100%
Charge and fire a beam of high-energy plasma, dealing Lightning damage to all enemies on a line.
Effects
Target's Incoming CRIT rate +3%
Target's CRIT DMG taken +3%
Masteries (1)
High Voltage Plasma
The flash of light from my cannon will dispel the darkness in your heart!
Enhance "Plasma Cannon"
Knocks target back 8 meters
Optomagnetic Strafe
Physical · Attack · Close Range
Cast
Instant
Cooldown
4.0s
Range
Melee
Potency
160%
Use the advanced optomagnetic technology to sweep and bombard the targets around you, dealing Physical damage to all nearby enemies.
Effects
Target's Move SPD -6%
Masteries (2)
Optomagnetic Burst
Seeing my cannon's muzzle fire off laser shots, I'm filled with a childlike joy.
Enhance "Optomagnetic Strafe"
AoE Range of Optomagnetic Strafe +4m
Rapid Strafe
Can you believe this? My cannon and I have become one. We know what each other wants to do.
Enhance "Optomagnetic Strafe"
CRIT DMG +10%10s
Frozen Lightning Grenade
Lightning · Attack · Long Range
Cast
Instant
Cooldown
3.8s
Range
25m
Potency
261%
Shoot a cryo-grenade that chills enemies with Ice damage and freezes targets within the blast radius.
Effects
Target is Stunned
If Cannon is the main weapon, Damage of Lightning skills +5%10s
Deals 25% less damage beyond 1 target.
Meteor Cannon
Lightning · Attack · Long Range
Cast
Instant
Cooldown
3.8s
Range
25m
Potency
261%
Expend your energy in one great blast to trigger a shockwave like a meteor's impact, dealing Ice damage to any enemies caught in the shell's trajectory.
Effects
Increase DMG received by target by 3%
Masteries (1)
Falling Star
Serena gathers star and moon Divine Power, shoots at the target to deal Holy DMG and applies a continuous DMG effect.
DMG per second X
Gain Eidolon Guard status30.0 sec
Left mouse button can be set to auto-cast.
Mechanical Assembly
Buff · Close Range
Cast
Instant
Cooldown
30.0s
Range
Self
Potency
—
With exquisite engineering skills, instantly assemble a Machine Gun Turret or Healing Crystal for combat support.
Effects
Hold down the hotkey to charge up the skill, summoning a different construct based on charge level:
Without full charge: Summon a Machine Gun Turret to deal damage to the enemies near you
With full charge: Summon a Healing Crystal that provides positive effects to the nearby allies and instantly restores 6% of Max HP30s
If Cannon is the main weapon, increases Damage dealt +5%30s
Resetting your secondary weapon removes the active skill effect
Suppressing Fire
Party buff · Close Range
Cast
Instant
Cooldown
2.0s
Range
Touch
Potency
—
Provide party members with strong support from the rear, freeing them up to focus and increasing their CRIT.
Effects
CRIT +X for all allies in range
If Cannon is the main weapon, additional increase: CRIT +3%, CRIT DMG +3%.
You can only have one Party Buff skill active at a time. You must choose whether to enable the skill from your primary or secondary weapon
Resetting your secondary weapon removes the active skill effect