Aura Kingdom · Allure of the Past
Grenadier class art

Ranged · Cannon

Grenadier

When the thunder of a Grenadier's cannon rolls across the battlefield, enemies know destruction is soon to follow. Their mechanical creations ensure that no corner of the battlefield remains beyond their reach.

Grenadier is a ranged class that wields a Cannon. It attacks with missiles, grenades, and powerful plasma blasts while deploying turrets and crystals that can attack enemies, restore health, or strengthen nearby allies.

Natural strengths: Area damage, long-range attacks, deployable machinery, and party utility.

Single Target
Area of Effect
Defensive
Evasive
Healing
Support

You can switch to any class at any moment on the same character, and you keep your level.

Grenadier Skills

Every Grenadier skill and the Masteries that upgrade it.

Cannon Salvo

Physical · Attack · Long Range

Cast
Instant
Cooldown
3.0s
Range
25m
Potency
189%

Concentrate energy to load Ammo, charge up and Fire a heavy Bombardment at the target, causing Stunned effect.

Effects

  • Bonus:If Cannon is the main weapon, Damage of Physical skills +5%Duration:10s

Deals 35% less damage beyond 1 target

Masteries (2)
  • Fiery Salvo

    Another hit! Did I sink your battleship?

    • Enhances:Enhance "Cannon Salvo"
    • Bleeding:X Damage per secondDuration:10s
  • M.I.R.V.

    Unlike with pistols, every shot from a cannon is important and worth putting your heart into. That's a good way to look at life too, don't'cha think?

    • Enhances:Enhance "Cannon Salvo"
    • Effect on the target:Target's DEF -5%Duration:10s

Sacrificial Bomb

Physical · Attack · Long Range

Cast
Instant
Cooldown
3.0s
Range
25m
Potency
200%

Recklessly Eject toward the target, the Burning Cannonball inflicts Fire Damage.

Effects

  • Bonus:Every time a target is hit, increases your damage of Physical skills by +1%, stacking up to 5 timesDuration:10s
  • Bonus:If Cannon is the main weapon, increases your next Optomagnetic Strafe's Skill Damage by 22% and CRIT rate by 46%

Deals 35% less damage beyond 1 target.

Plasma Cannon

Physical · Attack · Long Range

Cast
Instant
Cooldown
1.5s
Range
27m
Potency
100%

Charge and fire a beam of high-energy plasma, dealing Lightning damage to all enemies on a line.

Effects

  • Effect on the target:Target's Incoming CRIT rate +3%
  • Effect on the target:Target's CRIT DMG taken +3%
Masteries (1)
  • High Voltage Plasma

    The flash of light from my cannon will dispel the darkness in your heart!

    • Enhances:Enhance "Plasma Cannon"
    • Effect on the target:Knocks target back 8 meters

Optomagnetic Strafe

Physical · Attack · Close Range

Cast
Instant
Cooldown
4.0s
Range
Melee
Potency
160%

Use the advanced optomagnetic technology to sweep and bombard the targets around you, dealing Physical damage to all nearby enemies.

Effects

  • Effect on the target:Target's Move SPD -6%
Masteries (2)
  • Optomagnetic Burst

    Seeing my cannon's muzzle fire off laser shots, I'm filled with a childlike joy.

    • Enhances:Enhance "Optomagnetic Strafe"
    • Bonus:AoE Range of Optomagnetic Strafe +4m
  • Rapid Strafe

    Can you believe this? My cannon and I have become one. We know what each other wants to do.

    • Enhances:Enhance "Optomagnetic Strafe"
    • Bonus:CRIT DMG +10%Duration:10s

Frozen Lightning Grenade

Lightning · Attack · Long Range

Cast
Instant
Cooldown
3.8s
Range
25m
Potency
261%

Shoot a cryo-grenade that chills enemies with Ice damage and freezes targets within the blast radius.

Effects

  • Effect on the target:Target is Stunned
  • Bonus:If Cannon is the main weapon, Damage of Lightning skills +5%Duration:10s

Deals 25% less damage beyond 1 target.

Meteor Cannon

Lightning · Attack · Long Range

Cast
Instant
Cooldown
3.8s
Range
25m
Potency
261%

Expend your energy in one great blast to trigger a shockwave like a meteor's impact, dealing Ice damage to any enemies caught in the shell's trajectory.

Effects

  • Effect on the target:Increase DMG received by target by 3%
Masteries (1)
  • Falling Star

    Serena gathers star and moon Divine Power, shoots at the target to deal Holy DMG and applies a continuous DMG effect.

    • Bleeding:DMG per second X
    • Bleeding:Gain Eidolon Guard statusDuration:30.0 sec
    • Note:Left mouse button can be set to auto-cast.

Mechanical Assembly

Buff · Close Range

Cast
Instant
Cooldown
30.0s
Range
Self
Potency
—

With exquisite engineering skills, instantly assemble a Machine Gun Turret or Healing Crystal for combat support.

Effects

  • Targeting:Hold down the hotkey to charge up the skill, summoning a different construct based on charge level:
  • Note:Without full charge: Summon a Machine Gun Turret to deal damage to the enemies near you
  • Note:With full charge: Summon a Healing Crystal that provides positive effects to the nearby allies and instantly restores 6% of Max HPDuration:30s
  • Bonus:If Cannon is the main weapon, increases Damage dealt +5%Duration:30s

Resetting your secondary weapon removes the active skill effect

Suppressing Fire

Party buff · Close Range

Cast
Instant
Cooldown
2.0s
Range
Touch
Potency
—

Provide party members with strong support from the rear, freeing them up to focus and increasing their CRIT.

Effects

  • Bonus:CRIT +X for all allies in range
  • Bonus:If Cannon is the main weapon, additional increase: CRIT +3%, CRIT DMG +3%.

You can only have one Party Buff skill active at a time. You must choose whether to enable the skill from your primary or secondary weapon

Resetting your secondary weapon removes the active skill effect