With every crack of the whip, Lashers draw strength from the struggle itself. The longer the battle continues, the more fiercely they command the power flowing between themselves and their enemies.
Lasher is a melee class that wields a Whip. Its abilities build Bloodrush, which can be released through rapid consecutive attacks, while Blood Desire offers another way to use this power to improve survivability.
Natural strengths: Sustained damage, consecutive attacks, self-sustain, and resource management.
Single Target
Area of Effect
Defensive
Evasive
Healing
Support
◆You can switch to any class at any moment on the same character, and you keep your level.
Lasher Skills
Every Lasher skill and the Masteries that upgrade it.
Bloodrush Release
Buff · Close Range
Cast
Instant
Cooldown
None
Range
Self
Potency
—
Release stored Bloodrush to enter Explosion state, greatly increasing your own ATK and allowing Whipmaster skills to perform multiple combos.
Effects
DMG +X, CRIT +X, Penetration +100
While Blood Burst is active, offensive Chainwhip skills trigger Burst Combo, dealing 50% additional damage
You have a 50% chance to trigger Burst Combo Chain, dealing 50% additional damage
Every point of Blood Energy can sustain Blood Release for 1.0 seconds. When Blood Energy runs out, Blood Burst disappears.
If Chainwhip is the main weapon, every point of Blood Energy can sustain Blood Burst for 1.5 seconds
You can manually deactivate Blood Burst by recasting Blood Release.
Heavenly Whip
Physical · Attack · Close Range
Cast
Instant
Cooldown
1.0s
Range
5m
Potency
135%
Perform a light dance with your Chainwhip, leaping into a spin and lashing at the enemies in front of you.
Effects
Increases Blood Energy by 1. Activating Blood Release empowers your Chainwhip, but starts using up the Blood Energy.
Masteries (2)
Binding Heavenly Whip
Give up. Even if you turn into light or shadow, you won't escape my grasp.
Enhance "Heavenly Whip"
X Damage per second8s
Blinking Heavenly Whip
If you're not fast enough right now, you can ask for a rematch in the afterlife!
Enhance "Heavenly Whip"
Move SPD +4%10s
Salvation Pull
Physical · Attack · Close Range
Cast
Instant
Cooldown
2.5s
Range
10m
Potency
165%
Entangle your target with the Chainwhip and pull it towards you, then perform a powerful roundhouse kick to cause its soul leave the body, dealing Physical damage.
Effects
If Chainwhip is the main weapon, target's Move SPD -10%
Pulls the target in and Seals its skills
Increases Blood Energy by 1. Activating Blood Release empowers your Chainwhip, but starts using up the Blood Energy.
Masteries (1)
Divine Salvation Pull
Don't you understand? Going straight to Heaven is the perfect salvation!
Enhance "Salvation Pull"
Salvation Pull's CRIT DMG +5%
Whip Flurry
Physical · Attack · Close Range
Cast
Instant
Cooldown
9.0s
Range
10m
Potency
175%
Begin an unstoppable barrage of rapid Chainwhip swings, causing your target to collapse under a series of deadly attacks.
Effects
If Chainwhip is the main weapon, AoE range +1m
Target's Damage taken +3%, stacks up to 4 times
Keep the button pressed down to continuously rush your target. Lasts up to 5 seconds
Increases Blood Energy by 1. Activating Blood Release empowers your Chainwhip, but starts using up the Blood Energy.
Sanguine Desire
Buff · Close Range
Cast
Instant
Cooldown
None
Range
Self
Potency
—
Absorb the very essence of the Blood Souls, recovering your health and empowering some of your defensive abilities.
Effects
Consumes all Blood Souls, restoring 3% of Max HP for each, and give an effect based on the amount of consumed Souls for 15 seconds
4 Blood Souls: Damage taken -3%, Elemental and Physical damage taken -10%
5 Blood Souls: Gain all of the above effects
Consuming 2, 3 or 4 Blood Souls causes your attacks in the next 5 seconds to inflict a debuff opposite to your buff for 15 seconds
Consuming 5 Blood Souls replaces the debuff effect with increasing your Penetration by 500 for 15 seconds.
Does not consume excess Blood Energy
Has a 50% chance to refund half of the lost Blood Energy
If Chainwhip is the main weapon, Max HP +3% for 15 seconds
Max HP increase effect takes place before restoration effect
Hunter's Strike
Storm · Attack · Medium Range
Cast
Instant
Cooldown
3.0s
Range
12m
Potency
190%
Swing your Chainwhip to lock onto your target, and summon a phantom white serpent to aid you in your hunt, dashing towards the target and inflicting a sustained poison injury.
Effects
Dash towards the target
Target bleeds for X +1% of your DMG
Increases Blood Energy by 1. Activating Blood Release empowers your Chainwhip, but starts using up the Blood Energy.
Destiny Reincarnation
Physical · Attack · Close Range
Cast
Instant
Cooldown
2.5s
Range
7m
Potency
210%
Leap into a rapid sideways twist and finish it off with a powerful quick, shattering the target's posture and defense and setting it up for a certain doom.
Effects
Target's DEF -1%
Target's DEF -X
If Chainwhip is the main weapon, increases damage of Lasher skills by 13%10s
Increases Blood Energy by 2. Activating Blood Release empowers your Chainwhip, but starts using up the Blood Energy.
Masteries (2)
Destiny Reincarnation: Punishment
Does it work? I hope you'll play with me more~
Enhance "Destiny Reincarnation"
Target's DEF -5%10s
Destiny Reincarnation: Sin
Execute on the spot!
Enhance "Destiny Reincarnation"
Target's DMG -5%10s
Blood Whip Dance
Storm · Attack · Close Range
Cast
Instant
Cooldown
2.8s
Range
10m
Potency
180%
Leap into the air and let your Chainwhip's dance create a whirlpool of bloody petals, and send it towards your target, trapping it in a fierce tornado of blood blossoms.
Effects
Increases Blood Energy by 2. Activating Blood Release empowers your Chainwhip, but starts using up the Blood Energy.
Masteries (1)
Blood Whip Dance: Tangle
A dance with human blood... Isn't it poetic?
Enhance "Blood Whip Dance"
Reduces Move SPD for all enemies inside of the skill's AoE by 13%
Spur
Party buff · Close Range
Cast
Instant
Cooldown
2.0s
Range
Touch
Potency
—
Grab and strain your Chainwhip, releasing the hidden Blood Energy and spurring your allies, increasing their vitality and critical strike power.
Effects
Max HP +X and CRIT DMG +3% for all allies in range
If Chainwhip is the main weapon, additional increase: Max HP +1%, Max CRIT DMG +5%
You can only have one Party Buff skill active at a time. You must choose whether to enable the skill from your primary or secondary weapon
Resetting your secondary weapon removes the active skill effect