Aura Kingdom · Allure of the Past
Lasher class art

Melee · Whip

Lasher

With every crack of the whip, Lashers draw strength from the struggle itself. The longer the battle continues, the more fiercely they command the power flowing between themselves and their enemies.

Lasher is a melee class that wields a Whip. Its abilities build Bloodrush, which can be released through rapid consecutive attacks, while Blood Desire offers another way to use this power to improve survivability.

Natural strengths: Sustained damage, consecutive attacks, self-sustain, and resource management.

Single Target
Area of Effect
Defensive
Evasive
Healing
Support

You can switch to any class at any moment on the same character, and you keep your level.

Lasher Skills

Every Lasher skill and the Masteries that upgrade it.

Bloodrush Release

Buff · Close Range

Cast
Instant
Cooldown
None
Range
Self
Potency
—

Release stored Bloodrush to enter Explosion state, greatly increasing your own ATK and allowing Whipmaster skills to perform multiple combos.

Effects

  • Bonus:DMG +X, CRIT +X, Penetration +100
  • Bonus:While Blood Burst is active, offensive Chainwhip skills trigger Burst Combo, dealing 50% additional damage
  • Bonus:You have a 50% chance to trigger Burst Combo Chain, dealing 50% additional damage
  • Every point of Blood Energy can sustain Blood Release for 1.0 seconds. When Blood Energy runs out, Blood Burst disappears.
  • Bonus:If Chainwhip is the main weapon, every point of Blood Energy can sustain Blood Burst for 1.5 seconds

You can manually deactivate Blood Burst by recasting Blood Release.

Heavenly Whip

Physical · Attack · Close Range

Cast
Instant
Cooldown
1.0s
Range
5m
Potency
135%

Perform a light dance with your Chainwhip, leaping into a spin and lashing at the enemies in front of you.

Effects

  • Increases Blood Energy by 1. Activating Blood Release empowers your Chainwhip, but starts using up the Blood Energy.
Masteries (2)
  • Binding Heavenly Whip

    Give up. Even if you turn into light or shadow, you won't escape my grasp.

    • Enhances:Enhance "Heavenly Whip"
    • Bleeding:X Damage per secondDuration:8s
  • Blinking Heavenly Whip

    If you're not fast enough right now, you can ask for a rematch in the afterlife!

    • Enhances:Enhance "Heavenly Whip"
    • Bonus:Move SPD +4%Duration:10s

Salvation Pull

Physical · Attack · Close Range

Cast
Instant
Cooldown
2.5s
Range
10m
Potency
165%

Entangle your target with the Chainwhip and pull it towards you, then perform a powerful roundhouse kick to cause its soul leave the body, dealing Physical damage.

Effects

  • Bonus:If Chainwhip is the main weapon, target's Move SPD -10%
  • Effect on the target:Pulls the target in and Seals its skills
  • Increases Blood Energy by 1. Activating Blood Release empowers your Chainwhip, but starts using up the Blood Energy.
Masteries (1)
  • Divine Salvation Pull

    Don't you understand? Going straight to Heaven is the perfect salvation!

    • Enhances:Enhance "Salvation Pull"
    • Bonus:Salvation Pull's CRIT DMG +5%

Whip Flurry

Physical · Attack · Close Range

Cast
Instant
Cooldown
9.0s
Range
10m
Potency
175%

Begin an unstoppable barrage of rapid Chainwhip swings, causing your target to collapse under a series of deadly attacks.

Effects

  • Bonus:If Chainwhip is the main weapon, AoE range +1m
  • Effect on the target:Target's Damage taken +3%, stacks up to 4 times
  • Note:Keep the button pressed down to continuously rush your target. Lasts up to 5 seconds
  • Increases Blood Energy by 1. Activating Blood Release empowers your Chainwhip, but starts using up the Blood Energy.

Sanguine Desire

Buff · Close Range

Cast
Instant
Cooldown
None
Range
Self
Potency
—

Absorb the very essence of the Blood Souls, recovering your health and empowering some of your defensive abilities.

Effects

  • Bonus:Consumes all Blood Souls, restoring 3% of Max HP for each, and give an effect based on the amount of consumed Souls for 15 seconds
  • 1 Blood Soul: DEF +10%, Max HP +10%
  • 2 Blood Souls: Incoming CRIT rate -5%, CRIT DMG taken -10%
  • 3 Blood Souls: Move SPD +10%, EVA rate +5%
  • 4 Blood Souls: Damage taken -3%, Elemental and Physical damage taken -10%
  • 5 Blood Souls: Gain all of the above effects
  • Effect on the target:Consuming 2, 3 or 4 Blood Souls causes your attacks in the next 5 seconds to inflict a debuff opposite to your buff for 15 seconds
  • Effect on the target:Consuming 5 Blood Souls replaces the debuff effect with increasing your Penetration by 500 for 15 seconds.
  • Note:Does not consume excess Blood Energy
  • Has a 50% chance to refund half of the lost Blood Energy
  • Bonus:If Chainwhip is the main weapon, Max HP +3% for 15 seconds

Max HP increase effect takes place before restoration effect

Hunter's Strike

Storm · Attack · Medium Range

Cast
Instant
Cooldown
3.0s
Range
12m
Potency
190%

Swing your Chainwhip to lock onto your target, and summon a phantom white serpent to aid you in your hunt, dashing towards the target and inflicting a sustained poison injury.

Effects

  • Effect on the target:Dash towards the target
  • Bleeding:Target bleeds for X +1% of your DMG
  • Increases Blood Energy by 1. Activating Blood Release empowers your Chainwhip, but starts using up the Blood Energy.

Destiny Reincarnation

Physical · Attack · Close Range

Cast
Instant
Cooldown
2.5s
Range
7m
Potency
210%

Leap into a rapid sideways twist and finish it off with a powerful quick, shattering the target's posture and defense and setting it up for a certain doom.

Effects

  • Effect on the target:Target's DEF -1%
  • Effect on the target:Target's DEF -X
  • Bonus:If Chainwhip is the main weapon, increases damage of Lasher skills by 13%Duration:10s
  • Increases Blood Energy by 2. Activating Blood Release empowers your Chainwhip, but starts using up the Blood Energy.
Masteries (2)
  • Destiny Reincarnation: Punishment

    Does it work? I hope you'll play with me more~

    • Enhances:Enhance "Destiny Reincarnation"
    • Bonus:Target's DEF -5%Duration:10s
  • Destiny Reincarnation: Sin

    Execute on the spot!

    • Enhances:Enhance "Destiny Reincarnation"
    • Bonus:Target's DMG -5%Duration:10s

Blood Whip Dance

Storm · Attack · Close Range

Cast
Instant
Cooldown
2.8s
Range
10m
Potency
180%

Leap into the air and let your Chainwhip's dance create a whirlpool of bloody petals, and send it towards your target, trapping it in a fierce tornado of blood blossoms.

Effects

  • Increases Blood Energy by 2. Activating Blood Release empowers your Chainwhip, but starts using up the Blood Energy.
Masteries (1)
  • Blood Whip Dance: Tangle

    A dance with human blood... Isn't it poetic?

    • Enhances:Enhance "Blood Whip Dance"
    • Effect on the target:Reduces Move SPD for all enemies inside of the skill's AoE by 13%

Spur

Party buff · Close Range

Cast
Instant
Cooldown
2.0s
Range
Touch
Potency
—

Grab and strain your Chainwhip, releasing the hidden Blood Energy and spurring your allies, increasing their vitality and critical strike power.

Effects

  • Bonus:Max HP +X and CRIT DMG +3% for all allies in range
  • Bonus:If Chainwhip is the main weapon, additional increase: Max HP +1%, Max CRIT DMG +5%

You can only have one Party Buff skill active at a time. You must choose whether to enable the skill from your primary or secondary weapon

Resetting your secondary weapon removes the active skill effect